ACE3/addons/captives
Harakhti 3c3f6ba4c3 Translation: A to I
Some parts filled out, other parts corrected or stylized.
2015-04-13 19:28:58 +02:00
..
functions Only display "Surrender" action if the player is not holding a weapon. 2015-04-12 11:13:54 -03:00
models Captives First Pass 2015-02-02 20:04:50 -06:00
sounds #118 Sound Effect from CSE 2015-02-06 23:23:33 -06:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Captives First Pass 2015-02-02 20:04:50 -06:00
CfgEventHandlers.hpp Ensure captiveNum is reset for respawning unit 2015-03-26 00:53:02 -05:00
CfgMoves.hpp Captives - Should disable reloading 2015-03-28 01:46:13 -05:00
CfgVehicles.hpp Remove Duplicate Mortar Code (inherit from statics) 2015-04-03 19:07:13 -05:00
CfgWeapons.hpp More work 2015-02-03 23:56:51 -06:00
config.cpp add conditions on post init 2015-03-15 09:26:16 +01:00
README.md More work 2015-02-03 23:56:51 -06:00
script_component.hpp Captives First Pass 2015-02-02 20:04:50 -06:00
stringtable.xml Translation: A to I 2015-04-13 19:28:58 +02:00
XEH_postInit.sqf spelling 2015-03-15 16:12:37 +01:00
XEH_preInit.sqf Ensure captiveNum is reset for respawning unit 2015-03-26 00:53:02 -05:00

ace_captives

Allows taking people captive/handcuffed

####Items: ACE_CableTie - adds ability to take someone captive

Maintainers

The people responsible for merging changes to this component or answering potential questions.