ACE3/addons/medical/functions/fnc_moduleMedicalSettings.sqf
PabstMirror 356a8f640a Merge branch 'master' into medical-rewrite
Conflicts:
	addons/medical/functions/fnc_actionCheckBloodPressure.sqf
	addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
	addons/medical/functions/fnc_actionCheckPulse.sqf
	addons/medical/functions/fnc_actionCheckPulseLocal.sqf
	addons/medical/functions/fnc_actionDiagnose.sqf
	addons/medical/functions/fnc_actionRemoveTourniquet.sqf
	addons/medical/functions/fnc_addHeartRateAdjustment.sqf
	addons/medical/functions/fnc_addToInjuredCollection.sqf
	addons/medical/functions/fnc_addUnconsciousCondition.sqf
	addons/medical/functions/fnc_addVitalLoop.sqf
	addons/medical/functions/fnc_canTreat.sqf
	addons/medical/functions/fnc_copyDeadBody.sqf
	addons/medical/functions/fnc_createLitter.sqf
	addons/medical/functions/fnc_determineIfFatal.sqf
	addons/medical/functions/fnc_getBloodLoss.sqf
	addons/medical/functions/fnc_getBloodPressure.sqf
	addons/medical/functions/fnc_getBloodVolumeChange.sqf
	addons/medical/functions/fnc_getCardiacOutput.sqf
	addons/medical/functions/fnc_getHeartRateChange.sqf
	addons/medical/functions/fnc_getTriageStatus.sqf
	addons/medical/functions/fnc_getUnconsciousCondition.sqf
	addons/medical/functions/fnc_handleBandageOpening.sqf
	addons/medical/functions/fnc_handleCollisionDamage.sqf
	addons/medical/functions/fnc_handleDamage.sqf
	addons/medical/functions/fnc_handleDamage_advanced.sqf
	addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf
	addons/medical/functions/fnc_handleDamage_airway.sqf
	addons/medical/functions/fnc_handleDamage_caching.sqf
	addons/medical/functions/fnc_handleDamage_fractures.sqf
	addons/medical/functions/fnc_handleDamage_internalInjuries.sqf
	addons/medical/functions/fnc_handleDamage_wounds.sqf
	addons/medical/functions/fnc_handleDamage_woundsOld.sqf
	addons/medical/functions/fnc_hasMedicalEnabled.sqf
	addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf
	addons/medical/functions/fnc_isInStableCondition.sqf
	addons/medical/functions/fnc_isMedicalVehicle.sqf
	addons/medical/functions/fnc_itemCheck.sqf
	addons/medical/functions/fnc_medicationEffectLoop.sqf
	addons/medical/functions/fnc_modifyMedicalAction.sqf
	addons/medical/functions/fnc_moduleAdvancedMedicalSettings.sqf
	addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf
	addons/medical/functions/fnc_moduleBasicMedicalSettings.sqf
	addons/medical/functions/fnc_moduleReviveSettings.sqf
	addons/medical/functions/fnc_parseConfigForInjuries.sqf
	addons/medical/functions/fnc_playInjuredSound.sqf
	addons/medical/functions/fnc_reviveStateLoop.sqf
	addons/medical/functions/fnc_selectionNameToNumber.sqf
	addons/medical/functions/fnc_setDead.sqf
	addons/medical/functions/fnc_setHitPointDamage.sqf
	addons/medical/functions/fnc_setStructuralDamage.sqf
	addons/medical/functions/fnc_setUnconscious.sqf
	addons/medical/functions/fnc_showBloodEffect.sqf
	addons/medical/functions/fnc_treatment.sqf
	addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
	addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf
	addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf
	addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf
	addons/medical/functions/fnc_treatmentAdvanced_fullHeal.sqf
	addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
	addons/medical/functions/fnc_treatmentAdvanced_medication.sqf
	addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf
	addons/medical/functions/fnc_treatmentBasic_bloodbag.sqf
	addons/medical/functions/fnc_treatmentBasic_bloodbagLocal.sqf
	addons/medical/functions/fnc_treatmentBasic_epipen.sqf
	addons/medical/functions/fnc_treatmentBasic_morphine.sqf
	addons/medical/functions/fnc_treatmentBasic_morphineLocal.sqf
	addons/medical/functions/fnc_treatmentIV.sqf
	addons/medical/functions/fnc_treatmentIVLocal.sqf
	addons/medical/functions/fnc_treatmentTourniquet.sqf
	addons/medical/functions/fnc_treatmentTourniquetLocal.sqf
	addons/medical/functions/fnc_treatment_failure.sqf
	addons/medical/functions/fnc_treatment_success.sqf
	addons/medical/functions/fnc_unconsciousPFH.sqf
	addons/medical/functions/fnc_useItem.sqf
	addons/medical/functions/fnc_vitalLoop.sqf
	addons/medical_blood/functions/fnc_hit.sqf
	addons/medical_treatment/functions/fnc_hasItem.sqf
	addons/medical_treatment/functions/fnc_useItems.sqf
2017-06-10 10:21:18 -05:00

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Plaintext

/*
* Author: Glowbal
* Module for adjusting the medical damage settings
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
*
* Return Value:
* None
*
* Example:
* [LOGIC, [bob, kevin], true] call ACE_medical_fnc_moduleMedicalSettings
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic", "_units", "_activated"];
if !(_activated) exitWith {};
[_logic, QGVAR(medicSetting), "medicSetting"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(increaseTrainingInLocations), "increaseTrainingInLocations"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(bleedingCoefficient), "bleedingCoefficient"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(painCoefficient), "painCoefficient"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(advancedMedication), "advancedMedication"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(advancedDiagnose), "advancedDiagnose"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(woundReopening), "woundReopening"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(enableScreams), "enableScreams"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(showPainInMenu), "showPainInMenu"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(playerDamageThreshold), "playerDamageThreshold"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(AIDamageThreshold), "AIDamageThreshold"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(fatalInjuryCondition), "fatalInjuryCondition"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(cardiacArrestTime), "cardiacArrestTime"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(medicSetting_PainVisualization), "painVisualization"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(medicSetting_Epi), "medicSetting_Epi"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(medicSetting_Medkit), "medicSetting_Medkit"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(medicSetting_PAK), "medicSetting_PAK"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(medicSetting_SurgicalKit), "medicSetting_SurgicalKit"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(consumeItem_Medkit), "consumeItem_Medkit"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(consumeItem_PAK), "consumeItem_PAK"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(consumeItem_SurgicalKit), "consumeItem_SurgicalKit"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(useLocation_Epi), "useLocation_Epi"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(useLocation_Medkit), "useLocation_Medkit"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(useLocation_PAK), "useLocation_PAK"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(useLocation_SurgicalKit), "useLocation_SurgicalKit"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(remainingDamage_Medkit), "remainingDamage_Medkit"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(allowUnconsciousAnimationOnTreatment), "allowUnconsciousAnimationOnTreatment"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(menuTypeStyle), "menuTypeStyle"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(ivFlowRate), "ivFlowRate"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(allowSelfIV), "allowSelfIV"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(spontaneousWakeUpChance), "spontaneousWakeUpChance"] call EFUNC(common,readSettingFromModule);
//[_logic, QGVAR(allowLitterCreation), "allowLitterCreation"] call EFUNC(common,readSettingFromModule);
//[_logic, QGVAR(litterCleanUpDelay), "litterCleanUpDelay"] call EFUNC(common,readSettingFromModule);
//[_logic, QGVAR(enableUnconsciousnessAI), "enableUnconsciousnessAI"] call EFUNC(common,readSettingFromModule);
//[_logic, QGVAR(preventInstaDeath), "preventInstaDeath"] call EFUNC(common,readSettingFromModule);
//[_logic, QGVAR(keepLocalSettingsSynced), "keepLocalSettingsSynced"] call EFUNC(common,readSettingFromModule);
// [_logic, QGVAR(delayUnconCaptive), "delayUnconCaptive"] call EFUNC(common,readSettingFromModule);