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Conflicts: addons/medical/functions/fnc_actionCheckBloodPressure.sqf addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf addons/medical/functions/fnc_actionCheckPulse.sqf addons/medical/functions/fnc_actionCheckPulseLocal.sqf addons/medical/functions/fnc_actionDiagnose.sqf addons/medical/functions/fnc_actionRemoveTourniquet.sqf addons/medical/functions/fnc_addHeartRateAdjustment.sqf addons/medical/functions/fnc_addToInjuredCollection.sqf addons/medical/functions/fnc_addUnconsciousCondition.sqf addons/medical/functions/fnc_addVitalLoop.sqf addons/medical/functions/fnc_canTreat.sqf addons/medical/functions/fnc_copyDeadBody.sqf addons/medical/functions/fnc_createLitter.sqf addons/medical/functions/fnc_determineIfFatal.sqf addons/medical/functions/fnc_getBloodLoss.sqf addons/medical/functions/fnc_getBloodPressure.sqf addons/medical/functions/fnc_getBloodVolumeChange.sqf addons/medical/functions/fnc_getCardiacOutput.sqf addons/medical/functions/fnc_getHeartRateChange.sqf addons/medical/functions/fnc_getTriageStatus.sqf addons/medical/functions/fnc_getUnconsciousCondition.sqf addons/medical/functions/fnc_handleBandageOpening.sqf addons/medical/functions/fnc_handleCollisionDamage.sqf addons/medical/functions/fnc_handleDamage.sqf addons/medical/functions/fnc_handleDamage_advanced.sqf addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf addons/medical/functions/fnc_handleDamage_airway.sqf addons/medical/functions/fnc_handleDamage_caching.sqf addons/medical/functions/fnc_handleDamage_fractures.sqf addons/medical/functions/fnc_handleDamage_internalInjuries.sqf addons/medical/functions/fnc_handleDamage_wounds.sqf addons/medical/functions/fnc_handleDamage_woundsOld.sqf addons/medical/functions/fnc_hasMedicalEnabled.sqf addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf addons/medical/functions/fnc_isInStableCondition.sqf addons/medical/functions/fnc_isMedicalVehicle.sqf addons/medical/functions/fnc_itemCheck.sqf addons/medical/functions/fnc_medicationEffectLoop.sqf addons/medical/functions/fnc_modifyMedicalAction.sqf addons/medical/functions/fnc_moduleAdvancedMedicalSettings.sqf addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf addons/medical/functions/fnc_moduleBasicMedicalSettings.sqf addons/medical/functions/fnc_moduleReviveSettings.sqf addons/medical/functions/fnc_parseConfigForInjuries.sqf addons/medical/functions/fnc_playInjuredSound.sqf addons/medical/functions/fnc_reviveStateLoop.sqf addons/medical/functions/fnc_selectionNameToNumber.sqf addons/medical/functions/fnc_setDead.sqf addons/medical/functions/fnc_setHitPointDamage.sqf addons/medical/functions/fnc_setStructuralDamage.sqf addons/medical/functions/fnc_setUnconscious.sqf addons/medical/functions/fnc_showBloodEffect.sqf addons/medical/functions/fnc_treatment.sqf addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf addons/medical/functions/fnc_treatmentAdvanced_fullHeal.sqf addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf addons/medical/functions/fnc_treatmentAdvanced_medication.sqf addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf addons/medical/functions/fnc_treatmentBasic_bloodbag.sqf addons/medical/functions/fnc_treatmentBasic_bloodbagLocal.sqf addons/medical/functions/fnc_treatmentBasic_epipen.sqf addons/medical/functions/fnc_treatmentBasic_morphine.sqf addons/medical/functions/fnc_treatmentBasic_morphineLocal.sqf addons/medical/functions/fnc_treatmentIV.sqf addons/medical/functions/fnc_treatmentIVLocal.sqf addons/medical/functions/fnc_treatmentTourniquet.sqf addons/medical/functions/fnc_treatmentTourniquetLocal.sqf addons/medical/functions/fnc_treatment_failure.sqf addons/medical/functions/fnc_treatment_success.sqf addons/medical/functions/fnc_unconsciousPFH.sqf addons/medical/functions/fnc_useItem.sqf addons/medical/functions/fnc_vitalLoop.sqf addons/medical_blood/functions/fnc_hit.sqf addons/medical_treatment/functions/fnc_hasItem.sqf addons/medical_treatment/functions/fnc_useItems.sqf
69 lines
1.9 KiB
Plaintext
69 lines
1.9 KiB
Plaintext
/*
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* Author: Glowbal
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* handle Litter Create
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*
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* Arguments:
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* 0: Litter Class <STRING>
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* 1: Position <ARRAY>
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* 2: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* ["litter", [2, 5, 6], bob] call ACE_medical_fnc_handleCreateLitter
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_litterClass", "_position", "_direction"];
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TRACE_3("params",_litterClass,_position,_direction);
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//IGNORE_PRIVATE_WARNING ["_values"];
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if (isNil QGVAR(allCreatedLitter)) then {
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GVAR(allCreatedLitter) = [];
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GVAR(litterPFHRunning) = false;
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};
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private _model = getText (configFile >> "CfgVehicles" >> _litterClass >> "model");
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if (_model == "") exitWith {TRACE_2("no model",_litterClass,_model)};
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// createSimpleObject expects a path without the leading slash
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if (_model select [0,1] == "\") then {
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_model = _model select [1];
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};
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private _litterObject = createSimpleObject [_model, [0,0,0]];
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TRACE_2("created",_litterClass,_litterObject);
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_litterObject setDir _direction;
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_litterObject setPosASL _position;
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// Move the litter next frame to get rid of HORRIBLE spacing, fixes #1112
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[{
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params ["_object", "_position"];
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_object setPosASL _position;
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}, [_litterObject, _position]] call CBA_fnc_execNextFrame;
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private _maxLitterCount = getArray (configFile >> "ACE_Settings" >> QEGVAR(medical,litterSimulationDetail) >> "_values") select EGVAR(medical,litterSimulationDetail);
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if (count GVAR(allCreatedLitter) > _maxLitterCount) then {
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// gank the first litter object, and spawn ours.
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private _oldLitter = GVAR(allCreatedLitter) deleteAt 0;
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{
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deleteVehicle _x;
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} forEach (_oldLitter select 1);
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};
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GVAR(allCreatedLitter) pushBack [CBA_missionTime, [_litterObject]];
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if (!GVAR(litterPFHRunning) && {GVAR(litterCleanUpDelay) > 0}) then {
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// Start the litter cleanup loop
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GVAR(litterPFHRunning) = true;
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call FUNC(litterCleanupLoop);
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};
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