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Conflicts: addons/medical/functions/fnc_actionCheckBloodPressure.sqf addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf addons/medical/functions/fnc_actionCheckPulse.sqf addons/medical/functions/fnc_actionCheckPulseLocal.sqf addons/medical/functions/fnc_actionDiagnose.sqf addons/medical/functions/fnc_actionRemoveTourniquet.sqf addons/medical/functions/fnc_addHeartRateAdjustment.sqf addons/medical/functions/fnc_addToInjuredCollection.sqf addons/medical/functions/fnc_addUnconsciousCondition.sqf addons/medical/functions/fnc_addVitalLoop.sqf addons/medical/functions/fnc_canTreat.sqf addons/medical/functions/fnc_copyDeadBody.sqf addons/medical/functions/fnc_createLitter.sqf addons/medical/functions/fnc_determineIfFatal.sqf addons/medical/functions/fnc_getBloodLoss.sqf addons/medical/functions/fnc_getBloodPressure.sqf addons/medical/functions/fnc_getBloodVolumeChange.sqf addons/medical/functions/fnc_getCardiacOutput.sqf addons/medical/functions/fnc_getHeartRateChange.sqf addons/medical/functions/fnc_getTriageStatus.sqf addons/medical/functions/fnc_getUnconsciousCondition.sqf addons/medical/functions/fnc_handleBandageOpening.sqf addons/medical/functions/fnc_handleCollisionDamage.sqf addons/medical/functions/fnc_handleDamage.sqf addons/medical/functions/fnc_handleDamage_advanced.sqf addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf addons/medical/functions/fnc_handleDamage_airway.sqf addons/medical/functions/fnc_handleDamage_caching.sqf addons/medical/functions/fnc_handleDamage_fractures.sqf addons/medical/functions/fnc_handleDamage_internalInjuries.sqf addons/medical/functions/fnc_handleDamage_wounds.sqf addons/medical/functions/fnc_handleDamage_woundsOld.sqf addons/medical/functions/fnc_hasMedicalEnabled.sqf addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf addons/medical/functions/fnc_isInStableCondition.sqf addons/medical/functions/fnc_isMedicalVehicle.sqf addons/medical/functions/fnc_itemCheck.sqf addons/medical/functions/fnc_medicationEffectLoop.sqf addons/medical/functions/fnc_modifyMedicalAction.sqf addons/medical/functions/fnc_moduleAdvancedMedicalSettings.sqf addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf addons/medical/functions/fnc_moduleBasicMedicalSettings.sqf addons/medical/functions/fnc_moduleReviveSettings.sqf addons/medical/functions/fnc_parseConfigForInjuries.sqf addons/medical/functions/fnc_playInjuredSound.sqf addons/medical/functions/fnc_reviveStateLoop.sqf addons/medical/functions/fnc_selectionNameToNumber.sqf addons/medical/functions/fnc_setDead.sqf addons/medical/functions/fnc_setHitPointDamage.sqf addons/medical/functions/fnc_setStructuralDamage.sqf addons/medical/functions/fnc_setUnconscious.sqf addons/medical/functions/fnc_showBloodEffect.sqf addons/medical/functions/fnc_treatment.sqf addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf addons/medical/functions/fnc_treatmentAdvanced_fullHeal.sqf addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf addons/medical/functions/fnc_treatmentAdvanced_medication.sqf addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf addons/medical/functions/fnc_treatmentBasic_bloodbag.sqf addons/medical/functions/fnc_treatmentBasic_bloodbagLocal.sqf addons/medical/functions/fnc_treatmentBasic_epipen.sqf addons/medical/functions/fnc_treatmentBasic_morphine.sqf addons/medical/functions/fnc_treatmentBasic_morphineLocal.sqf addons/medical/functions/fnc_treatmentIV.sqf addons/medical/functions/fnc_treatmentIVLocal.sqf addons/medical/functions/fnc_treatmentTourniquet.sqf addons/medical/functions/fnc_treatmentTourniquetLocal.sqf addons/medical/functions/fnc_treatment_failure.sqf addons/medical/functions/fnc_treatment_success.sqf addons/medical/functions/fnc_unconsciousPFH.sqf addons/medical/functions/fnc_useItem.sqf addons/medical/functions/fnc_vitalLoop.sqf addons/medical_blood/functions/fnc_hit.sqf addons/medical_treatment/functions/fnc_hasItem.sqf addons/medical_treatment/functions/fnc_useItems.sqf
76 lines
2.5 KiB
Plaintext
76 lines
2.5 KiB
Plaintext
/*
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* Author: Glowbal
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* Handles the medication given to a patient.
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*
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* Arguments:
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* 0: The patient <OBJECT>
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* 1: Medication Treatment classname <STRING>
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* 2: The medication treatment variablename <STRING>
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* 3: Max dosage <NUMBER>
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* 4: Incompatable medication <ARRAY<STRING>>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob, "classname", "varname", 5, 6, ["stuff"]] call ACE_medical_fnc_onMedicationUsage
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_target", "_className", "_variable", "_maxDosage", "_incompatabileMeds"];
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TRACE_5("params",_target,_className,_variable,_maxDosage,_incompatabileMeds);
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private _foundEntry = false;
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private _allUsedMedication = _target getVariable [QEGVAR(medical,allUsedMedication), []];
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{
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_x params ["_variableX", "_allMedsFromClassname"];
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if (_variableX== _variable) exitWith {
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if !(_className in _allMedsFromClassname) then {
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_allMedsFromClassname pushBack _className;
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_x set [1, _allMedsFromClassname];
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_allUsedMedication set [_forEachIndex, _x];
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_target setVariable [QEGVAR(medical,allUsedMedication), _allUsedMedication];
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};
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_foundEntry = true;
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};
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} forEach _allUsedMedication;
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if (!_foundEntry) then {
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_allUsedMedication pushBack [_variable, [_className]];
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_target setVariable [QEGVAR(medical,allUsedMedication), _allUsedMedication];
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};
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private _usedMeds = _target getVariable [_variable, 0];
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if (_usedMeds >= floor (_maxDosage + round(random(2))) && _maxDosage >= 1) then {
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[QEGVAR(medical,CriticalVitals), _target] call CBA_fnc_localEvent;
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};
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private _hasOverDosed = 0;
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{
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_x params ["_med", "_limit"];
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{
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_x params ["", "_classNamesUsed"];
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if ({_x == _med} count _classNamesUsed > _limit) then {
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_hasOverDosed = _hasOverDosed + 1;
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};
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} forEach _allUsedMedication;
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} forEach _incompatabileMeds;
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if (_hasOverDosed > 0) then {
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private _medicationConfig = (configFile >> "ace_medical_treatment" >> "Medication");
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private _onOverDose = getText (_medicationConfig >> "onOverDose");
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if (isClass (_medicationConfig >> _className)) then {
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_medicationConfig = (_medicationConfig >> _className);
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if (isText (_medicationConfig >> "onOverDose")) then { _onOverDose = getText (_medicationConfig >> "onOverDose"); };
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};
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if (isNil _onOverDose) then {
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_onOverDose = compile _onOverDose;
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} else {
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_onOverDose = missionNamespace getVariable _onOverDose;
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};
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[_target, _className] call _onOverDose;
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};
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