ACE3/addons/explosives
2015-02-04 02:14:55 +02:00
..
Data Ported AGM_Explosives to ace. 2015-01-12 11:48:26 +02:00
functions Fixed incorrect variable getting in openPlaceUI function. 2015-02-04 02:14:55 +02:00
UI Ported AGM_Explosives to ace. 2015-01-12 11:48:26 +02:00
$PBOPREFIX$ Added $PBOPREFIX$ for explosives. 2015-01-12 13:42:02 +02:00
CfgACE_Triggers.hpp explosives: Fix #32 2015-01-15 16:13:12 -03:00
CfgAmmo.hpp Ported AGM_Explosives to ace. 2015-01-12 11:48:26 +02:00
CfgEventHandlers.hpp explosives: Fix #32 2015-01-15 16:13:12 -03:00
CfgMagazines.hpp Fixed errors in order to get explosives to load correctly without writing anything to config. 2015-01-12 23:06:32 +02:00
CfgModule.hpp explosives: Fix #32 2015-01-15 16:13:12 -03:00
CfgVehicles.hpp explosives: Fix #32 2015-01-15 16:13:12 -03:00
CfgWeapons.hpp explosives: Fix #32 2015-01-15 16:13:12 -03:00
config.cpp Standardize Config Version Stuff 2015-01-18 01:32:07 -06:00
ExplosivesUI.hpp Ported AGM_Explosives to ace. 2015-01-12 11:48:26 +02:00
README.md Create README.md 2015-01-26 13:42:07 +01:00
script_component.hpp Ported AGM_Explosives to ace. 2015-01-12 11:48:26 +02:00
stringtable.xml Ported AGM_Explosives to ace. 2015-01-12 11:48:26 +02:00
XEH_postInit.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
XEH_preInit.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.

Maintainers

The people responsible for merging changes to this component or answering potential questions.