ACE3/addons/fcs
2015-04-20 18:48:58 +02:00
..
functions Merge branch 'master' into tabCleanup 2015-04-07 15:00:56 -03:00
$PBOPREFIX$ Add PBOPREFIX 2015-01-12 11:27:56 +01:00
CfgAmmo.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgEventHandlers.hpp Allow adding FCS to static weapons 2015-02-15 17:26:08 -03:00
CfgMagazines.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgOptics.hpp align correctly, create event, remove FCS from laserDesignator. 2015-04-14 16:20:03 -07:00
CfgVehicles.hpp 142 - fix inheritance changes 2015-03-28 07:50:52 +01:00
CfgWeapons.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
config.cpp ace extensions class for modularity 2015-04-20 18:48:58 +02:00
initKeybinds.sqf Fix the FCS keybinds 2015-03-31 18:09:14 -03:00
README.md Create README.md 2015-01-26 13:44:05 +01:00
script_component.hpp Change FCS indentation to 4 spaces 2015-01-14 21:07:41 +01:00
stringtable.xml Merge branch 'hu-translate' of https://github.com/Harakhti/ACE3 into hungarian-merge 2015-04-15 12:59:56 +02:00
XEH_clientInit.sqf Don't do client stuff on dedicated. 2015-04-12 22:44:19 -05:00
XEH_preInit.sqf Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate 2015-04-03 09:49:41 -07:00

ace_fcs

Adds a fire control system to armoured vehicles and helicoters, allowing the precise engagement of stationary and moving targets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.