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0633b807fa
* SwitchUnits * tacticalLadder * vehiclelock * vector * Typo, thanks circleCI * Fix stuff * Fix animate loop
26 lines
611 B
Plaintext
26 lines
611 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Jonpas
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* Checks if Tactical Ladder is empty (no one climbing it).
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*
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* Arguments:
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* 0: Ladder <OBJECT>
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*
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* Return Value:
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* Can Be Picked Up <BOOL>
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*
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* Example:
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* [ladder] call ace_tacticalladder_fnc_isLadderEmpty;
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*
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* Public: No
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*/
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params ["_ladder"];
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private _unitsNearLadder = nearestObjects [_ladder, ["CAManBase"], 4];
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TRACE_1("Near Ladder",_unitsNearLadder);
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private _CfgAnimationStates = configFile >> "CfgMovesMaleSdr" >> "States";
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(_unitsNearLadder findIf {getNumber (_CfgAnimationStates >> animationState _x >> "ACE_isLadder") == 1}) == -1
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