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https://github.com/acemod/ACE3.git
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92 lines
3.9 KiB
Plaintext
92 lines
3.9 KiB
Plaintext
/*
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* Author: commy2
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*
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* Disables key input. ESC can still be pressed to open the menu.
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*
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* Argument:
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* 0: True to disable key inputs, false to re-enable them (Bool)
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*
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* Return value:
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* Nothing
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*/
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#include "script_component.hpp"
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private ["_state", "_dlg"];
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_state = _this select 0;
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if (_state) then {
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disableSerialization;
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if (!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])) exitWith {};
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if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) exitWith {};
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// end TFAR and ACRE2 radio transmissions
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0 spawn FUNC(endRadioTransmission);
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// Close map
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if (visibleMap && {!(player getVariable ["ACE_canSwitchUnits", false])}) then {openMap false};
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closeDialog 0;
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createDialog QGVAR(DisableMouse_Dialog);
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_dlg = uiNamespace getVariable QGVAR(dlgDisableMouse);
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_dlg displayAddEventHandler ["KeyDown", {
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_key = _this select 1;
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if (_key == 1 && {alive player}) then {
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createDialog (["RscDisplayInterrupt", "RscDisplayMPInterrupt"] select isMultiplayer);
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disableSerialization;
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_dlg = finddisplay 49;
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_dlg displayAddEventHandler ["KeyDown", {
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_key = _this select 1;
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!(_key == 1)
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}];
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for "_index" from 100 to 2000 do {
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(_dlg displayCtrl _index) ctrlEnable false;
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};
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_ctrl = _dlg displayctrl 103;
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_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(while {!isNull (uiNamespace getVariable [ARR_2(QUOTE(QGVAR(dlgDisableMouse)),displayNull)])} do {closeDialog 0}; failMission 'LOSER'; [false] call DFUNC(disableUserInput);)];
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_ctrl ctrlEnable true;
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_ctrl ctrlSetText "ABORT";
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_ctrl ctrlSetTooltip "Abort.";
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_ctrl = _dlg displayctrl ([104, 1010] select isMultiplayer);
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_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(closeDialog 0; player setDamage 1; [false] call DFUNC(disableUserInput);)];
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_ctrl ctrlEnable (call {_config = missionConfigFile >> "respawnButton"; !isNumber _config || {getNumber _config == 1}});
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_ctrl ctrlSetText "RESPAWN";
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_ctrl ctrlSetTooltip "Respawn.";
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};
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if (_key in actionKeys "TeamSwitch" && {teamSwitchEnabled}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; teamSwitch};//_acc = accTime; teamSwitch; setAccTime _acc};
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if (_key in actionKeys "CuratorInterface" && {getAssignedCuratorLogic player in allCurators}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openCuratorInterface};
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if (_key in actionKeys "ShowMap" && {player getVariable ["ACE_canSwitchUnits", false]}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openMap true};
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if (serverCommandAvailable "#missions" || {player getVariable ["ACE_isUnconscious", false] && {(call FUNC(player)) getVariable [QEGVAR(medical,AllowChatWhileUnconscious), missionNamespace getVariable [QEGVAR(medical,AllowChatWhileUnconscious), false]]}}) then {
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if (!(_key in (actionKeys "DefaultAction" + actionKeys "Throw")) && {_key in (actionKeys "Chat" + actionKeys "PrevChannel" + actionKeys "NextChannel")}) then {
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_key = 0;
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};
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};
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_key > 0
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}];
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_dlg displayAddEventHandler ["KeyUp", {true}];
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["ACE_DisableUserInput", "onEachFrame", {
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if (isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) && {!visibleMap && isNull findDisplay 49 && isNull findDisplay 312 && isNull findDisplay 632}) then {
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["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
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[true] call FUNC(disableUserInput);
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};
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}] call BIS_fnc_addStackedEventHandler;
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} else {
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if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) then {
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["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
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};
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(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
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};
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