ACE3/addons/medical_treatment/functions/fnc_isInMedicalVehicle.sqf
Thomas Kooi 36f2c5fcc9 Minor code clean up (#6474)
* Minor code clean up
* refactor(medical): shorten some code
* refactor(medical): use macros for tourniquets
* refactor(medical): pull cache expiry values into script_macros_medical
2018-07-29 22:43:14 +01:00

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/*
* Author: KoffeinFlummi
* Checks if a unit is in a medical vehicle.
*
* Arguments:
* 0: unit to be checked <OBJECT>
*
* Return Value:
* Is unit in medical vehicle? <BOOL>
*
* Example:
* [player] call ace_medical_treatment_fnc_isInMedicalVehicle
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
private _vehicle = vehicle _unit;
if (_unit == _vehicle) exitWith {false};
if (_unit in [driver _vehicle, gunner _vehicle, commander _vehicle]) exitWith {false};
[_vehicle] call FUNC(isMedicalVehicle);