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36f2c5fcc9
* Minor code clean up * refactor(medical): shorten some code * refactor(medical): use macros for tourniquets * refactor(medical): pull cache expiry values into script_macros_medical
32 lines
847 B
Plaintext
32 lines
847 B
Plaintext
/*
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* Author: Glowbal, KoffeinFlummi
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* Check if a unit is any medical class
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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* 1: Class <NUMBER> (default: 1)
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*
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* Return Value:
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* Is in of medic class <BOOL>
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*
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* Example:
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* [player] call ace_medical_treatment_fnc_isMedic
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", ["_medicN", 1]];
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private _class = _unit getVariable [QEGVAR(medical,medicClass), [0, 1] select (_unit getUnitTrait "medic")];
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if (_class >= _medicN min EGVAR(medical,medicSetting)) exitWith {true};
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if (!EGVAR(medical,increaseTrainingInLocations)) exitWith {false};
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if (([_unit] call FUNC(isInMedicalVehicle)) || {[_unit] call FUNC(isInMedicalFacility)}) then {
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_class = _class + 1; //boost by one: untrained becomes medic, medic becomes doctor
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};
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_class >= _medicN min EGVAR(medical,medicSetting);
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