ACE3/addons/medical_treatment/functions/fnc_isMedic.sqf

32 lines
847 B
Plaintext
Raw Normal View History

/*
2015-03-19 21:34:12 +00:00
* Author: Glowbal, KoffeinFlummi
* Check if a unit is any medical class
*
* Arguments:
* 0: The Unit <OBJECT>
2015-08-22 14:25:10 +00:00
* 1: Class <NUMBER> (default: 1)
*
* Return Value:
* Is in of medic class <BOOL>
*
* Example:
* [player] call ace_medical_treatment_fnc_isMedic
*
* Public: No
*/
#include "script_component.hpp"
2015-08-22 14:25:10 +00:00
params ["_unit", ["_medicN", 1]];
private _class = _unit getVariable [QEGVAR(medical,medicClass), [0, 1] select (_unit getUnitTrait "medic")];
2018-05-09 12:37:07 +00:00
if (_class >= _medicN min EGVAR(medical,medicSetting)) exitWith {true};
if (!EGVAR(medical,increaseTrainingInLocations)) exitWith {false};
if (([_unit] call FUNC(isInMedicalVehicle)) || {[_unit] call FUNC(isInMedicalFacility)}) then {
_class = _class + 1; //boost by one: untrained becomes medic, medic becomes doctor
};
_class >= _medicN min EGVAR(medical,medicSetting);