ACE3/addons/movement
Apricot aa48e87323
Translations - Improve and overhaul Japanese localization. (#9657)
* More Japanese

* bit tweak

* cargo missing

* little bit better wording

* update medicaly

* more medical

* Grenade Things and more

* common and csw

* minor tweaks

* even more tweaks

* I want this to be the final update

* overhaul not over yet

* Finaly finaly it's over. maybe.

* zeus med module update addition

* range things

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* progress bar

* revert and feedbackicon

feedback is still used??? i can't check that

* Captive fix and Specialist things

* Training level required

* time things

* Zeus_ModuleUnloadFromCargo

* error fix

* revert field manual cause conflict with portuguese

* reattempt field manual

* advanced wording

* magazine name and chemlight name

* space

* I forgot change that

* Jam and cookoff meaning

* space is important

* Pointing
2023-12-01 17:50:58 -06:00
..
functions General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
$PBOPREFIX$ port movement 2015-01-18 06:45:28 +01:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgFatigue.hpp Increased ability to look up #1846, Cleaned up new and empty lines in movement 2015-07-15 00:35:12 +02:00
CfgMoves.hpp shorten transition 'run lowered rifle' -> 'jump with rifle' (#7078) 2019-06-28 12:11:00 -05:00
CfgVehicles.hpp Fixed comment typo 2015-07-15 00:36:05 +02:00
config.cpp display carried weight in SI and imperial (#5918) 2017-12-16 04:50:17 +01:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Translations - Improve and overhaul Japanese localization. (#9657) 2023-12-01 17:50:58 -06:00
XEH_postInit.sqf convert common events to CBA playerEvents 2016-06-22 01:39:20 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp display carried weight in SI and imperial (#5918) 2017-12-16 04:50:17 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_movement

Various tweaks to movement animations.