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62 lines
2.0 KiB
Plaintext
62 lines
2.0 KiB
Plaintext
/*
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* Author: Garth 'L-H' de Wet
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* Places an explosive at the requested position
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Position to place explosive <POSITION>
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* 2: Rotation <NUMBER>
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* 3: Magazine class <STRING>
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* 4: Config of trigger <CONFIG>
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* 5: Variables required for the trigger type <ARRAY>
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* 6: Should direction be set <BOOL>
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*
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* Return Value:
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* Placed explosive <OBJECT>
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*
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* Example:
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* _explosive = [player, player modelToWorld [0,0.5, 0.1], 134,
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* "SatchelCharge_Remote_Mag", "Command", []] call ACE_Explosives_fnc_placeExplosive;
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_pos", "_dir", "_magazineClass", "_ammo", "_triggerSpecificVars", "_unit", "_triggerConfig", "_explosive"];
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_unit = _this select 0;
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_pos = _this select 1;
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_dir = _this select 2;
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_magazineClass = _this select 3;
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_triggerConfig = _this select 4;
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_triggerSpecificVars = _this select 5;
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_setDir = true;
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if (count _this > 6) then {
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_setDir = _this select 6;
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};
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if (isNil "_triggerConfig") exitWith {
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diag_log format ["ACE_Explosives: Error config not passed to PlaceExplosive: %1", _this];
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objNull
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};
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_magazineTrigger = ConfigFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> _triggerConfig;
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_triggerConfig = ConfigFile >> "CfgACE_Triggers" >> _triggerConfig;
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if (isNil "_triggerConfig") exitWith {
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diag_log format ["ACE_Explosives: Error config not found in PlaceExplosive: %1", _this];
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objNull
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};
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_ammo = getText(ConfigFile >> "CfgMagazines" >> _magazineClass >> "ammo");
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if (isText(_magazineTrigger >> "ammo")) then {
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_ammo = getText (_magazineTrigger >> "ammo");
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};
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_triggerSpecificVars pushBack _triggerConfig;
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_explosive = createVehicle [_ammo, _pos, [], 0, "NONE"];
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if (isText(_triggerConfig >> "onPlace") && {[_unit,_explosive,_magazineClass,_triggerSpecificVars]
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call compile (getText (_triggerConfig >> "onPlace"))}) exitWith {_explosive};
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if (_setDir) then {
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[[_explosive, _dir, getNumber (_magazineTrigger >> "pitch")], QFUNC(setPosition)]
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call EFUNC(common,execRemoteFnc);
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};
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_explosive
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