mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
73 lines
2.2 KiB
Markdown
73 lines
2.2 KiB
Markdown
---
|
|
layout: wiki
|
|
title: Overheating Framework
|
|
description: Explains how to set-up weapon overheating with ACE3 overheating system.
|
|
group: framework
|
|
order: 5
|
|
parent: wiki
|
|
mod: ace
|
|
version:
|
|
major: 3
|
|
minor: 0
|
|
patch: 0
|
|
---
|
|
|
|
## 1. Config Values
|
|
|
|
### 1.1 Barrel Switching
|
|
|
|
```cpp
|
|
class CfgWeapons {
|
|
class Rifle_Long_Base_F ;
|
|
|
|
class MyMG : Rifle_Long_Base_F {
|
|
ace_overheating_mrbs = 3000; //Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
|
|
ace_overheating_slowdownFactor = 1; //Slowdown Factor, reduces the velocity of the projectile (this will be scaled based on the barrel temp)
|
|
ace_overheating_allowSwapBarrel = 1; // 1 to enable barrel swap. 0 to disable. Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon.
|
|
ace_overheating_dispersion = 0.75; //Dispersion Factor, increases the dispersion of the projectile (this will be scaled based on the barrel temp)
|
|
};
|
|
};
|
|
```
|
|
|
|
### 1.2 Custom jam types
|
|
|
|
```cpp
|
|
class CfgWeapons {
|
|
class Pistol_Base_F;
|
|
class MyRevolver: Pistol_Base_F {
|
|
ace_overheating_jamTypesAllowed[] = {"Fire", "Dud"}; // Allowed and default values are ["Eject", "Extract", "Feed", "Fire", "Dud"]. In the example here a revolver does not eject, extract, or feed on each shot so those values are removed.
|
|
};
|
|
};
|
|
```
|
|
### 1.3 Custom jam clearing animation
|
|
|
|
```cpp
|
|
class CfgWeapons {
|
|
class MyMG {
|
|
ACE_clearJamAction = "GestureReloadMX"; // Custom jam clearing action. Default uses reload animation, use an empty string to undefine
|
|
};
|
|
};
|
|
```
|
|
|
|
### 1.4 Cook Off
|
|
|
|
```cpp
|
|
class CfgWeapons {
|
|
class Rifle_Base_F;
|
|
class Rifle_Long_Base_F;
|
|
|
|
class MyRifle: Rifle_Base_F {
|
|
ace_overheating_closedBolt = 1; // Closed bolt, can cook off from barrel heat.
|
|
ace_overheating_barrelMass = 1.5895; // Mass of the area heated by firing, not strictly just the barrel. Higher mass gives slower heat buildup and faster cooling. Default estimation is 55% of weapon weight in kg.
|
|
};
|
|
|
|
class MySniper: Rifle_Long_Base_F {
|
|
ace_overheating_closedBolt = 1;
|
|
};
|
|
|
|
class MyMG: Rifle_Long_Base_F {
|
|
ace_overheating_closedBolt = 0; // Open bolt, can only cook off on failure to fire type jams.
|
|
};
|
|
};
|
|
```
|