ACE3/addons/zeus/XEH_PREP.hpp
SilentSpike 3a1dba4486 Add zeus defend, patrol and search modules
Using a shared `radius` attribute for all of these displays so a generalized method of initializing and retrieving the value associated that was implemented.
2016-05-19 01:24:08 +01:00

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PREP(addObjectToCurator);
PREP(bi_moduleCurator);
PREP(bi_moduleMine);
PREP(bi_moduleProjectile);
PREP(bi_moduleRemoteControl);
PREP(handleZeusUnitAssigned);
PREP(moduleAddSpareTrack);
PREP(moduleAddSpareWheel);
PREP(moduleCaptive);
PREP(moduleGlobalSetSkill);
PREP(moduleGroupSide);
PREP(moduleSearchNearby);
PREP(moduleSetMedic);
PREP(moduleSetMedicalVehicle);
PREP(moduleSetMedicalFacility);
PREP(moduleSurrender);
PREP(moduleTeleportPlayers);
PREP(moduleUnconscious);
PREP(moduleZeusSettings);
PREP(ui_attributeCargo);
PREP(ui_attributeRadius);
PREP(ui_defendArea);
PREP(ui_globalSetSkill);
PREP(ui_groupSide);
PREP(ui_patrolArea);
PREP(ui_searchArea);
PREP(ui_teleportPlayers);
PREP(zeusAttributes);