ACE3/addons/zeus
SilentSpike 3a1dba4486 Add zeus defend, patrol and search modules
Using a shared `radius` attribute for all of these displays so a generalized method of initializing and retrieving the value associated that was implemented.
2016-05-19 01:24:08 +01:00
..
functions Add zeus defend, patrol and search modules 2016-05-19 01:24:08 +01:00
ui Add zeus defend, patrol and search modules 2016-05-19 01:24:08 +01:00
$PBOPREFIX$ added zeus changes module 2015-05-09 20:24:39 +01:00
ACE_Settings.hpp Rewrite global AI skill zeus module 2016-05-16 15:16:53 +01:00
CfgEventHandlers.hpp Cleanup zeus display modules 2016-05-15 18:08:54 +01:00
CfgVehicles.hpp Add zeus defend, patrol and search modules 2016-05-19 01:24:08 +01:00
config.cpp Add zeus defend, patrol and search modules 2016-05-19 01:24:08 +01:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Cleanup zeus display modules 2016-05-15 18:08:54 +01:00
stringtable.xml Add zeus defend, patrol and search modules 2016-05-19 01:24:08 +01:00
XEH_postInit.sqf Add zeus defend, patrol and search modules 2016-05-19 01:24:08 +01:00
XEH_preInit.sqf Rewrite global AI skill zeus module 2016-05-16 15:16:53 +01:00
XEH_PREP.hpp Add zeus defend, patrol and search modules 2016-05-19 01:24:08 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_zeus

Provides control over various aspects of Zeus:

  • Ascension messages
  • Eagle
  • Wind sounds
  • Ordnance radio messages
  • Mine markers

Maintainers

The people responsible for merging changes to this component or answering potential questions.