ACE3/addons/winddeflection
Ivan Navarro Cabello 047a2ee736 added spansih translate
added spansih translate for (advanced_ballistics, ballistics, captives,
common, explosives, frag, hearing, interaction, map, medical, microdagr,
missileguidance, missionmodules, mk6mortar, nametags, optionsmenu,
respawn, switchunits, vehiclelock, weather, winddeflection).

I used the Pull request of #1251 for complete my commit, because #1251
is outdated now.
2015-05-27 15:27:04 +02:00
..
functions All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Added missing PBOPREFIX files 2015-05-11 17:37:08 +02:00
ACE_Settings.hpp Fixed an incorrect module setting description 2015-04-26 22:33:11 +02:00
CfgEventHandlers.hpp Enabled wind deflection for grenades and vehicle gunners: 2015-04-18 21:17:37 +02:00
CfgVehicles.hpp Remove tabs and repair errors @Glowbal found 2015-05-12 18:27:27 +02:00
config.cpp Fixed a typo 2015-05-09 18:55:00 +02:00
README.md Added readme file 2015-01-28 17:38:33 +01:00
script_component.hpp Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
stringtable.xml added spansih translate 2015-05-27 15:27:04 +02:00
XEH_preInit.sqf Added wind deflection module settings: 2015-04-12 12:33:09 +02:00

ace_winddeflection

Wind deflection for projectiles/bullets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.