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49 lines
1.2 KiB
Plaintext
49 lines
1.2 KiB
Plaintext
/*
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* Author: KoffeinFlummi
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*
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* Loads the carried/dragged unit into a vehicle for transport.
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*
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* Arguments:
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* 0: The unit that does the loading
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* 1: The vehicle
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*
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* Return Value:
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* -
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*/
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private ["_unit", "_target", "_vehicle"];
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_unit = _this select 0;
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_vehicle = _this select 1;
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_target = _unit getVariable ["AGM_Transporting", objNull];
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if (count _this < 3 and {!(local _target)}) exitWith {
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[_this + [_target], "AGM_Medical_fnc_loadIntoVehicle", _target] call AGM_Core_fnc_execRemoteFnc;
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};
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if (count _this > 2) then {
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_target = _this select 2;
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};
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_unit setVariable ["AGM_Transporting", objNull, True];
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detach _target;
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_target moveInCargo _vehicle;
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_target assignAsCargo _vehicle;
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[_unit, "", 2, True] call AGM_Core_fnc_doAnimation;
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_target spawn {
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sleep 0.5;
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_this setVariable ["AGM_OriginalAnim", animationState _this, True];
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[
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_this,
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((configFile >> "CfgMovesMaleSdr" >> "States" >> animationState _this >> "interpolateTo") call BIS_fnc_getCfgData) select 0,
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2,
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True
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] call AGM_Core_fnc_doAnimation;
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};
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_unit removeWeapon "AGM_FakePrimaryWeapon";
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_unit setVariable ["AGM_canTreat", True, True];
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_target setVariable ["AGM_isTreatable", True, True];
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