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e535988479
* Hearing cleanup * Update fnc_updateHearingProtection.sqf * Fixes + tweaks * Update initSettings.inc.sqf * Update fnc_removeEarplugs.sqf
27 lines
641 B
Plaintext
27 lines
641 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: KoffeinFlummi, commy2, Rocko, Rommel, Ruthberg
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* Handle new sound souce near ace_player and apply hearing damage.
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*
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* Arguments:
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* 0: Strength of ear ringing <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* 10 call ace_hearing_fnc_earRinging
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*
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* Public: No
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*/
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params ["_strength"];
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if (_strength < 0.05) exitWith {};
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if (!isNull curatorCamera) exitWith {};
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if (!GVAR(enabledForZeusUnits) && {player != ACE_player}) exitWith {};
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TRACE_2("adding",_strength * GVAR(damageCoefficent),GVAR(deafnessDV));
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GVAR(deafnessDV) = GVAR(deafnessDV) + (_strength * GVAR(damageCoefficent));
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