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78 lines
2.5 KiB
Plaintext
78 lines
2.5 KiB
Plaintext
/*
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* Author: Glowbal
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* Handles full heal of a patient.
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*
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* Arguments:
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* 0: The medic <OBJECT>
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* 1: The patient <OBJECT>
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*
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* Return Value:
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* Succesful treatment started <BOOL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_caller", "_target"];
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if (!alive _target) exitWith {};
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_unit setVariable [VAR_PAIN, 0, true];
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_unit setVariable [VAR_BLOOD_VOL, DEFAULT_BLOOD_VOLUME, true];
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// tourniquets
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_target setVariable [QEGVAR(medical,tourniquets), [0,0,0,0,0,0], true];
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_target setVariable [QGVAR(occludedMedications), nil, true];
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// wounds and injuries
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_target setVariable [QEGVAR(medical,openWounds), [], true];
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_target setVariable [QEGVAR(medical,bandagedWounds), [], true];
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_target setVariable [QEGVAR(medical,stitchedWounds), [], true];
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_target setVariable [QEGVAR(medical,isLimping), false, true];
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// vitals
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_target setVariable [VAR_HEART_RATE, DEFAULT_HEART_RATE, true];
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_target setVariable [VAR_HEART_RATE_ADJ, [], true];
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_target setVariable [VAR_BLOOD_PRESS, [80, 120], true];
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_target setVariable [VAR_PERIPH_RES, DEFAULT_PERIPH_RES, true];
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_target setVariable [VAR_PERIPH_RES_ADJ, [], true];
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// IVs
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_target setVariable [QEGVAR(medical,ivBags), nil, true];
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// damage storage
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_target setVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0], true];
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#ifdef DEBUG_TESTRESULTS
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_target setVariable [QEGVAR(medical,bodyPartStatus), [0,0,0,0,0,0], true];
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#endif
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// generic medical admin
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_target setVariable [VAR_CRDC_ARRST, false, true];
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_target setVariable [VAR_UNCON, false, true];
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_target setVariable [VAR_HEMORRHAGE, 0, true];
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_target setVariable [VAR_IS_BLEEDING, false, true];
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_target setVariable [VAR_IN_PAIN, false, true];
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_target setVariable [VAR_PAIN_SUPP, 0, true];
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_target setVariable [VAR_PAIN_SUPP_ADJ, [], true];
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_target setVariable [QGVAR(partialHealCounter), 0, true];
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// medication
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private _allUsedMedication = _target getVariable [QEGVAR(medical,allUsedMedication), []];
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{
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_target setVariable [_x select 0, nil];
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} forEach _allUsedMedication;
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// Reset triage card since medication is all reset
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_target setVariable [QEGVAR(medical,triageCard), [], true];
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[_target, false] call EFUNC(medical_engine,setLimping);
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// Resetting damage
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_target setDamage 0;
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[QEGVAR(medical,FullHeal), _target] call CBA_fnc_localEvent;
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[_target, "activity", ELSTRING(medical,Activity_fullHeal), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);
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[_target, "activity_view", ELSTRING(medical,Activity_fullHeal), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog); // TODO expand message
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