ACE3/addons/overheating/functions/fnc_canUnjam.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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/*
* Author: Commy2 and esteldunedain
* Return true if the unit can unjam it's current weapon
*
* Arguments:
* 0: Player <OBJECT>
*
* Return Value:
* Bool <BOOL>
*
* Example:
* [bob] call ace_overheating_fnc_canUnjam
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
TRACE_1("_unit",_unit);
private _jammedWeapons = _unit getVariable [QGVAR(jammedWeapons), []];
if !(currentWeapon _unit in _jammedWeapons) exitWith {
false
};
if !([_unit] call CBA_fnc_canUseWeapon) exitWith {
false
};
true