ACE3/addons/fortify/functions/fnc_addActions.sqf
PabstMirror bcbd762748
Fortify - Categories (#9167)
* Fortify - Categories

* Update fnc_registerObjects.sqf

* Apply suggestions from code review

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Apply suggestions from code review

* Update docs/wiki/framework/fortify-framework.md

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/fortify/ACEX_Fortify_Presets.hpp

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* just use flat objects array

* Update fnc_getPlaceableSet.sqf

---------

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-03-18 19:23:20 -05:00

68 lines
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#include "script_component.hpp"
/*
* Author: Kingsley
* Adds the child actions.
*
* Arguments:
* 0: Player <OBJECT>
*
* Return Value:
* Actions <ARRAY>
*
* Example:
* [player] call ace_fortify_fnc_addActions
*
* Public: No
*/
params ["_player"];
private _side = side group _player;
private _objects = missionNamespace getVariable [format [QGVAR(Objects_%1), _side], []];
private _actions = [];
private _infiniteBudget = ([side group _player] call FUNC(getBudget)) == -1;
private _subActions = createHashmap;
{
_x params ["_classname", "_cost", ["_category", ""]];
private _displayName = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
private _action = [
_classname,
if (_infiniteBudget) then { _displayName } else { format ["$%1 - %2", _cost, _displayName] },
"",
LINKFUNC(deployObject),
{
params ["", "_player", "_args"];
private _cost = _args call FUNC(getCost);
private _budget = [side group _player] call FUNC(getBudget);
_budget == -1 || {_budget >= _cost}
},
{},
[_side, _classname]
] call EFUNC(interact_menu,createAction);
if (_category == "") then {
_actions pushBack [_action, [], _player];
} else {
private _categoryActions = _subActions getOrDefault [_category, [], true];
_categoryActions pushBack [_action, [], _player];
};
} forEach _objects;
{
private _displayName = if (isLocalized _x) then {
localize _x
} else {
if (isText (configFile >> "ACEX_Fortify_Presets" >> _x >> "displayName")) exitWith { getText (configFile >> "ACEX_Fortify_Presets" >> _x >> "displayName") };
if (isText (missionConfigFile >> "ACEX_Fortify_Presets" >> _x >> "displayName")) exitWith { getText (missionConfigFile >> "ACEX_Fortify_Presets" >> _x >> "displayName") };
_x
};
private _action = [_x, _displayName, "", {}, {true}] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, _y, _player];
} forEach _subActions;
_actions