ACE3/addons/zeus
YetheSamartaka e994906169
Medical - Add AI Unconsciousness exception (when using zeus module) (#8903)
* Add DF-15 GForceCoef Value

This adds missing ACE_GForceCoef value for DF-15 uniforms.

* DF-15 PR - cfgWeapons formating

DF-15 PR - cfgWeapons formating

* DF-15 PR - cfgWeapons formating II

Forgot to save it with braces and spaces around =

* Update CfgWeapons.hpp

* sync

* Add AI Unconsciousness exception option

- Adds AI Unconsciousness exception option. If enabled, it allows you to put AI into unconsciousness via Zeus Module even though the AI unconsciousness is disabled. This "feature" was possible before the medical rewrite and allowed to put selected AI units into unconsciousness  even though the overall AI unconsciousness was disabled. This was very handy and many groups missing this option including myself.
- Special thanks to Pterolatypus for consultation.

* tabs to spaces

tabs to spaces

* last tab to space :copium:

last tab to space :copium:

* stringtable tabs to spaces

stringtable tabs to spaces

* Addon option removed, adjusted variable name

- Addon option removed
- adjusted variable name

* utilized QEGVAR

- utilized QEGVAR in getVariable

* removed fnc and put the code inside the condition

- I've managed to properly implement the getVariable inside the condition thus allowing me to remove the function. Also kymckay had a good point on swapping the order for faster eval.

* Update XEH_PREP.hpp

* setVariable optimalization

- setVariable optimalization

Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>

* Update addons/medical_statemachine/Statemachine.hpp

Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>
2022-05-07 22:44:33 -05:00
..
functions Medical - Add AI Unconsciousness exception (when using zeus module) (#8903) 2022-05-07 22:44:33 -05:00
ui Zeus - Add module for burning units (#8624) 2021-11-07 10:52:47 -06:00
$PBOPREFIX$ added zeus changes module 2015-05-09 20:24:39 +01:00
ACE_Settings.hpp Zeus - Move to native CBA Settings (#8381) 2021-08-16 12:01:50 +01:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgFactionClasses.hpp Add various misc improvements for ACE Arsenal (#6111) 2018-02-09 14:30:37 -06:00
CfgVehicles.hpp Zeus - Add module for burning units (#8624) 2021-11-07 10:52:47 -06:00
config.cpp Zeus - Add module for burning units (#8624) 2021-11-07 10:52:47 -06:00
initSettings.sqf Zeus - Move to native CBA Settings (#8381) 2021-08-16 12:01:50 +01:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Zeus - Move to native CBA Settings (#8381) 2021-08-16 12:01:50 +01:00
stringtable.xml Localization - Improve Simplified Chinese (#8781) 2022-02-14 15:57:50 -06:00
XEH_postInit.sqf Zeus - Move to native CBA Settings (#8381) 2021-08-16 12:01:50 +01:00
XEH_preInit.sqf Zeus - Move to native CBA Settings (#8381) 2021-08-16 12:01:50 +01:00
XEH_PREP.hpp Zeus - Add module for burning units (#8624) 2021-11-07 10:52:47 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_zeus

Provides control over various aspects of Zeus:

  • Ascension messages
  • Eagle
  • Wind sounds
  • Ordnance radio messages
  • Mine markers