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* First draft for pylons documentation. * First draft for pylons documentation. * Minor phrasing changes. * Fix link to Rearm page
1.2 KiB
1.2 KiB
layout | title | description | group | category | parent | mod | version | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
wiki | Pylons | Adds an interface that allow players to configure aircraft pylons in-game. | feature | interaction | wiki | ace |
|
1. Overview
Adds an interface that allow players to configure aircraft pylons in-game. Loadouts can be saved and loaded through interface.
2. Usage
2.1 Configure Pylons
To configure pylons you need a Toolkit
equipped, a rearm vehicle nearby and be an engineer (Note: these requirements can be disabled)
- Interact with aircraft using ⊞ Win (ACE3 default key bind
Interaction Key
). - Select
Configure Pylons
. - Configure your loadout in the menu that appears.
- Press
APPLY
when done. - Rearm the aircraft (see Rearm page).
2.2 Managing loadouts
To save a custom loadout you first configure it. In the text box above SAVE
, LOAD
and DELETE
you type the loadout name, then press SAVE
.
To load a custom loadout you select it in the preset pane and press LOAD
followed by APPLY
.
To delete a custom loadout you select it in the preset pane and press DELETE
.
3. Dependencies
{% include dependencies_list.md component="pylons" %}