mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
541f1010a7
Conflicts: addons/attach/functions/fnc_attach.sqf addons/captives/functions/fnc_moduleSurrender.sqf addons/common/CfgVehicles.hpp addons/explosives/CfgModule.hpp addons/hearing/CfgVehicles.hpp addons/interaction/CfgVehicles.hpp addons/map/CfgVehicles.hpp addons/microdagr/CfgVehicles.hpp addons/mk6mortar/CfgVehicles.hpp addons/nametags/CfgVehicles.hpp addons/nightvision/functions/fnc_changeNVGBrightness.sqf addons/respawn/CfgVehicles.hpp addons/switchunits/CfgVehicles.hpp addons/vehiclelock/CfgVehicles.hpp addons/winddeflection/stringtable.xml |
||
---|---|---|
.. | ||
functions | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventhandlers.hpp | ||
CfgVehicles.hpp | ||
CfgWorlds.hpp | ||
config.cpp | ||
README.md | ||
RscTitles.hpp | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_postServerInit.sqf | ||
XEH_preInit.sqf |
ace_weather
This module simulates realistic weather effects, according to the geographical location of the map, the date and time. It also ensures that all players experience the same weather effects.
Maintainers
The people responsible for merging changes to this component or answering potential questions.