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38 lines
933 B
C++
38 lines
933 B
C++
class ACE_Settings {
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class GVAR(weaponInfo) {
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value = 1;
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typeName = "BOOL";
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displayName = CSTRING(WeaponInfo);
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};
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class GVAR(weaponName) {
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value = 1;
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typeName = "BOOL";
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displayName = CSTRING(WeaponName);
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};
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/*class GVAR(ammoCount) { // Disabled in config by ace_reload
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value = 1;
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typeName = "BOOL";
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displayName = CSTRING(AmmoCount);
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};*/
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class GVAR(magCount) {
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value = 1;
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typeName = "BOOL";
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displayName = CSTRING(MagCount);
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};
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class GVAR(grenadeName) {
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value = 1;
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typeName = "BOOL";
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displayName = CSTRING(GrenadeName);
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};
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class GVAR(grenadeCount) {
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value = 1;
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typeName = "BOOL";
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displayName = CSTRING(GrenadeCount);
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};
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class GVAR(zeroing) {
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value = 1;
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typeName = "BOOL";
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displayName = CSTRING(Zeroing);
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};
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};
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