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49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
class CfgFunctions {
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class CSE {
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class Carry {
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file = "cse\cse_f_states\carry\functions";
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class carryObj { recompile = 1; };
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class carriedByObj { recompile = 1; };
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class getCarriedObj { recompile = 1; };
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class getCarriedBy { recompile = 1; };
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class beingCarried { recompile = 1; };
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class setCarriedBy { recompile = 1; }; /* Should not be used by other developers */
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};
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class Unconscious {
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file = "cse\cse_f_states\unconscious\functions";
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class setUnconsciousState { recompile = 1; };
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class isUnconscious { recompile = 1; };
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class getUnconsciousCondition { recompile = 1; };
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class registerUnconsciousCondition { recompile = 1; };
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class setCaptiveSwitch { recompile = 1; };
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class moveToTempGroup { recompile = 1; };
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class canGoUnconsciousState { recompile = 1; };
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class setWeaponsCorrectUnconscious { recompile = 1; };
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};
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class Visual {
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file = "cse\cse_f_states\visual\functions";
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class effectPain { recompile = 1; };
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class effectBleeding { recompile = 1; };
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class effectBlackOut { recompile = 1; };
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};
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class Movement {
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file = "cse\cse_f_states\movement\functions";
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class limitMovementSpeed { recompile = 1; };
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class limitSpeed { recompile = 1; };
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};
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class Arrest {
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file = "cse\cse_f_states\arrest\functions";
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class setArrestState { recompile = 1; };
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class isArrested { recompile = 1; };
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};
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class LoadPerson {
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file = "cse\cse_f_states\LoadPerson\functions";
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class loadPerson_F { recompile = 1; };
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class loadPersonLocal_F {recompile = 1; };
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class makeCopyOfBody_F { recompile = 1; };
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class makeCopyOfBodyLocal_F { recompile = 1; };
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class unloadPerson_F { recompile = 1; };
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class cleanUpCopyOfBody_F { recompile = 1; };
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};
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};
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}; |