ACE3/TO_MERGE/cse/f_states/CfgFunctions.h
2015-01-12 23:23:02 +01:00

49 lines
1.7 KiB
C++

class CfgFunctions {
class CSE {
class Carry {
file = "cse\cse_f_states\carry\functions";
class carryObj { recompile = 1; };
class carriedByObj { recompile = 1; };
class getCarriedObj { recompile = 1; };
class getCarriedBy { recompile = 1; };
class beingCarried { recompile = 1; };
class setCarriedBy { recompile = 1; }; /* Should not be used by other developers */
};
class Unconscious {
file = "cse\cse_f_states\unconscious\functions";
class setUnconsciousState { recompile = 1; };
class isUnconscious { recompile = 1; };
class getUnconsciousCondition { recompile = 1; };
class registerUnconsciousCondition { recompile = 1; };
class setCaptiveSwitch { recompile = 1; };
class moveToTempGroup { recompile = 1; };
class canGoUnconsciousState { recompile = 1; };
class setWeaponsCorrectUnconscious { recompile = 1; };
};
class Visual {
file = "cse\cse_f_states\visual\functions";
class effectPain { recompile = 1; };
class effectBleeding { recompile = 1; };
class effectBlackOut { recompile = 1; };
};
class Movement {
file = "cse\cse_f_states\movement\functions";
class limitMovementSpeed { recompile = 1; };
class limitSpeed { recompile = 1; };
};
class Arrest {
file = "cse\cse_f_states\arrest\functions";
class setArrestState { recompile = 1; };
class isArrested { recompile = 1; };
};
class LoadPerson {
file = "cse\cse_f_states\LoadPerson\functions";
class loadPerson_F { recompile = 1; };
class loadPersonLocal_F {recompile = 1; };
class makeCopyOfBody_F { recompile = 1; };
class makeCopyOfBodyLocal_F { recompile = 1; };
class unloadPerson_F { recompile = 1; };
class cleanUpCopyOfBody_F { recompile = 1; };
};
};
};