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* Update script_component.hpp Change check for wire cutters for all child classes in addition to current class * Update script_component.hpp fix bracket * Change isKindOf for alt syntax Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/logistics_wirecutter/script_component.hpp Better performing searching for wirecutter Co-authored-by: BrettMayson <brett@mayson.io> * Update XEH_postInit.sqf Index all possible wirecutters * Update script_component.hpp arrayIntersect with possible wirecutters * Update XEH_postInit.sqf Incorrect quotes * Update CfgWeapons.hpp Add iswirecutter to wirecutter * Update XEH_postInit.sqf Remove pointless parentheses * Update addons/logistics_wirecutter/script_component.hpp fix for incorrect arrayintersect check Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/logistics_wirecutter/XEH_postInit.sqf Incorrect quoting Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * use configClasses and cache at preStart --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: BrettMayson <brett@mayson.io> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
8 lines
349 B
Plaintext
8 lines
349 B
Plaintext
#include "script_component.hpp"
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#include "XEH_PREP.hpp"
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// Cache wirecutter item classes, see XEH_postInit.sqf
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private _possibleWirecutters = ("getNumber (_x >> 'ACE_isWirecutter') == 1" configClasses (configFile >> "CfgWeapons")) apply {configName _x};
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uiNamespace setVariable [QGVAR(possibleWirecutters), compileFinal str _possibleWirecutters];
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