ACE3/addons/captives/functions
PabstMirror b81ccca3f7 Captives - rewrite findEmptyNonFFVCargoSeat (#4348)
Simplify func using `fullCrew`
Fix #4339
also switch hard `ERROR(` macro to `WARNING(`
2016-09-13 16:52:51 -05:00
..
fnc_canApplyHandcuffs.sqf Captives - Module to set handcuffing 2015-10-23 14:17:31 -05:00
fnc_canEscortCaptive.sqf Updated parameterization in Captives module. 2015-08-05 01:15:20 +02:00
fnc_canFriskPerson.sqf Updated parameterization in Captives module. 2015-08-05 01:15:20 +02:00
fnc_canLoadCaptive.sqf Cleanup 2015-08-24 00:07:40 -05:00
fnc_canRemoveHandcuffs.sqf Move RemoveHandcuffs to Main (always blocked by hands) 2015-08-23 23:41:35 -05:00
fnc_canStopEscorting.sqf Updated parameterization in Captives module. 2015-08-05 01:15:20 +02:00
fnc_canSurrender.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_canUnloadCaptive.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_doApplyHandcuffs.sqf QGVAR captives, interaction 2016-05-25 20:23:53 +02:00
fnc_doEscortCaptive.sqf Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
fnc_doFriskPerson.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_doLoadCaptive.sqf Captives - rewrite findEmptyNonFFVCargoSeat (#4348) 2016-09-13 16:52:51 -05:00
fnc_doRemoveHandcuffs.sqf QGVAR captives, interaction 2016-05-25 20:23:53 +02:00
fnc_doUnloadCaptive.sqf QGVAR captives, interaction 2016-05-25 20:23:53 +02:00
fnc_findEmptyNonFFVCargoSeat.sqf Captives - rewrite findEmptyNonFFVCargoSeat (#4348) 2016-09-13 16:52:51 -05:00
fnc_handleAnimChangedHandcuffed.sqf Move the AnimChanged EH to its own function to avoid duplication 2016-06-19 19:30:36 -03:00
fnc_handleAnimChangedSurrendered.sqf Also handle the surrendering AnimChanged EH 2016-06-19 20:15:51 -03:00
fnc_handleGetIn.sqf Fix some nil functions 2015-09-18 13:47:19 -05:00
fnc_handleGetOut.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_handleLocal.sqf Also handle the surrendering AnimChanged EH 2016-06-19 20:15:51 -03:00
fnc_handleOnUnconscious.sqf Update common event names to meet new standard 2016-06-04 11:12:56 +01:00
fnc_handlePlayerChanged.sqf Replace old use of showHud 2015-10-15 22:45:35 -05:00
fnc_handleRespawn.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_handleUnitInitPost.sqf Captive FFV stuff 2015-08-14 21:29:01 -05:00
fnc_handleZeusDisplayChanged.sqf replace zeusDisplayChanged with DisplayLoad event 2016-02-21 22:16:12 +01:00
fnc_moduleHandcuffed.sqf Merge branch 'master' into cbaEventSystem 2016-05-31 22:36:08 +02:00
fnc_moduleSettings.sqf Finalized settings 2015-08-09 00:21:59 +02:00
fnc_moduleSurrender.sqf Merge branch 'master' into cbaEventSystem 2016-05-31 22:36:08 +02:00
fnc_setHandcuffed.sqf Captives - rewrite findEmptyNonFFVCargoSeat (#4348) 2016-09-13 16:52:51 -05:00
fnc_setSurrendered.sqf Captives - rewrite findEmptyNonFFVCargoSeat (#4348) 2016-09-13 16:52:51 -05:00
fnc_vehicleCaptiveMoveIn.sqf Captives - rewrite findEmptyNonFFVCargoSeat (#4348) 2016-09-13 16:52:51 -05:00
fnc_vehicleCaptiveMoveOut.sqf More FFV animation stuff 2015-08-23 12:32:46 -05:00
script_component.hpp Captives Progress 2015-02-03 00:42:34 -06:00