ACE3/addons/gunbag/functions/fnc_canInteract.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: Ir0n1E
* Check if client is able to interact with gunbag.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* -1: can't interact 0: empty gunbag 1: full gunbag 2: full gunbag & has primary <NUMBER>
*
* Example:
* _canInteract = [player, target] call ace_gunbag_fnc_canInteract
*
* Public: No
*/
params ["_unit", "_target"];
private _result = -1;
private _gunbag = backpackContainer _target;
private _weapon = primaryWeapon _unit;
if ((_gunbag getVariable [QGVAR(gunbagWeapon), []]) isEqualTo [] && {_weapon != ""} && {!(_weapon call FUNC(isMachineGun))}) then {
_result = 0;
};
if ((_gunbag getVariable [QGVAR(gunbagWeapon), []] isNotEqualTo []) && {_weapon == ""}) then {
_result = 1;
};
if ((_gunbag getVariable [QGVAR(gunbagWeapon), []] isNotEqualTo []) && {_weapon != ""}) then {
_result = 2;
};
_result