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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
45 lines
1.2 KiB
Plaintext
45 lines
1.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2
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* Handles the weapon changed event.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, primaryWeapon player] call ace_dragging_fnc_handlePlayerWeaponChanged;
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*
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* Public: No
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*/
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params ["_unit", "_weapon"];
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TRACE_2("params",_unit,_weapon);
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if (_unit getVariable [QGVAR(isDragging), false]) then {
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// Drop dragged object when changing weapon
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if (_weapon != _unit getVariable [QGVAR(currentWeapon), ""]) then {
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private _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
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[_unit, _draggedObject] call FUNC(dropObject);
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};
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};
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if (_unit getVariable [QGVAR(isCarrying), false]) then {
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private _carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
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if (_carriedObject isKindOf "CAManBase") then {
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if (_weapon != primaryWeapon _unit) then {
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[_unit, _carriedObject] call FUNC(dropObject_carry);
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};
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} else {
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// Drop carried object when selecting any weapon
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if (_weapon != "") then {
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[_unit, _carriedObject] call FUNC(dropObject_carry);
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};
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};
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};
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