ACE3/addons/common/functions/fnc_fixLoweredRifleAnimation.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

23 lines
510 B
Plaintext

/*
* Author: commy2
* Fixes the lowered rifle animation
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ACE_player] call ace_common_fnc_fixLoweredRifleAnimation
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
if (currentWeapon _unit != "" && {currentWeapon _unit == primaryWeapon _unit} && {weaponLowered _unit} && {stance _unit == "STAND"} && {vehicle _unit == _unit}) then {
[_unit, "amovpercmstpsraswrfldnon", 0] call FUNC(doAnimation);
};