ACE3/addons/common/functions/fnc_fixLoweredRifleAnimation.sqf

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/*
* Author: commy2
* Fixes the lowered rifle animation
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
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*
* Example:
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* [ACE_player] call ace_common_fnc_fixLoweredRifleAnimation
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*
* Public: No
*/
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#include "script_component.hpp"
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params ["_unit"];
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if (currentWeapon _unit != "" && {currentWeapon _unit == primaryWeapon _unit} && {weaponLowered _unit} && {stance _unit == "STAND"} && {vehicle _unit == _unit}) then {
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[_unit, "amovpercmstpsraswrfldnon", 0] call FUNC(doAnimation);
};