ACE3/addons/overheating/functions/fnc_checkTemperature.sqf

34 lines
719 B
Plaintext

/*
* Author: Commy2 and esteldunedain
* Make the player check the temperature of his weapon
*
* Arguments:
* 0: Player <OBJECT>
* 1: Weapon <STRING>
*
* Return Value:
* None
*
* Example:
* None
*
* Public: No
*/
#include "\z\ace\addons\overheating\script_component.hpp"
EXPLODE_2_PVT(_this,_player,_weapon);
private ["_action"];
// Play animation and report temperature
_action = getText (configFile >> "CfgWeapons" >> _weapon >> "ACE_checkTemperatureAction");
if (_action == "") then {
_action = "Gear";
};
_player playActionNow _action;
// Launch a PFH that waits a sec before displaying the temperature
[FUNC(displayTemperature), [_player, _weapon], 1.0, 0] call EFUNC(common,waitAndExecute);