mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
da28aa3c64
* You can now carry sandbags * Different sandbag model during deployment (no geometry) * Deploying sandbags now requires an appropriate surface * Proper PhysX activation chain when you deploy/pickup sandbags * Sandbags are now destructible * Some stringtable fixes
29 lines
1010 B
Plaintext
29 lines
1010 B
Plaintext
/*
|
|
* Author: Ruthberg
|
|
* Checks if the player can deploy a sandbag
|
|
*
|
|
* Arguments:
|
|
* None
|
|
*
|
|
* Return Value:
|
|
* can deploy? <BOOLEAN>
|
|
*
|
|
* Example:
|
|
* call ace_sandbag_fnc_canDeploy;
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
#define SURFACE_BLACKLIST ["water", "concrete", "tarmac", "wood", "metal", "roof_tin", "roof_tiles", "wood_int", "concrete_int", "tiles_int", "metal_int", "stony", "rock", "int_concrete", "int_tiles", "int_wood", "tiling", "wavymetal", "int_metal"]
|
|
|
|
if !([ACE_player, "ACE_Sandbag_empty"] call EFUNC(common,hasItem)) exitWith { false };
|
|
if (ACE_player getVariable [QGVAR(usingSandbag), false]) exitWith { false };
|
|
if ((getPosATL ACE_player select 2) - (getPos ACE_player select 2) > 1E-5) exitWith { false };
|
|
|
|
private ["_surfaceClass", "_surfaceType"];
|
|
_surfaceClass = ([surfaceType (position ACE_player), "#"] call CBA_fnc_split) select 1;
|
|
_surfaceType = getText (configfile >> "CfgSurfaces" >> _surfaceClass >> "soundEnviron");
|
|
|
|
!(_surfaceType in SURFACE_BLACKLIST)
|