ACE3/addons/explosives/CfgVehicles.hpp
2015-01-13 12:12:59 +02:00

249 lines
8.7 KiB
C++

#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
name = #ITEM; \
count = COUNT; \
};
class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class GVAR(Explosives) {
displayName = $STR_ACE_Explosives_Menu;
condition = QUOTE( !(_player getVariable [ARR_2('ace_explosives_PlantingExplosive', false)]) );
statement = "";
exceptions[] = {"ACE_Interaction_isNotSwimming"};
showDisabled = 1;
priority = 4;
icon = QUOTE( PATHTOF(UI\Explosives_Menu_ca.paa) );
subMenu[] = {"ACE_Explosives", 1};
hotkey = "X";
//Sub-menu items
class ACE_Detonate {
displayName = $STR_ACE_Explosives_Detonate;
condition = QUOTE( [_player] call FUNC(canDetonate) );
statement = QUOTE( [_player] call FUNC(openTransmitterUI); );
exceptions[] = {"ACE_Interaction_isNotSwimming"};
showDisabled = 1;
icon = QUOTE( PATHTOF(UI\Explosives_Menu_ca.paa) );
priority = 2;
hotkey = "T";
};
class ACE_Place {
displayName = $STR_ACE_Explosives_Place;
condition = QUOTE( (vehicle _player == _player) and {[_player] call FUNC(hasExplosives)} );
statement = QUOTE( [_player] call FUNC(openPlaceUI); );
exceptions[] = {"ACE_Interaction_isNotSwimming"};
showDisabled = 1;
icon = QUOTE( PATHTOF(UI\Place_Explosive_ca.paa) );
priority = 1;
hotkey = "P";
};
class ACE_Defuse {
displayName = $STR_ACE_Explosives_Defuse;
condition = QUOTE( [_player] call FUNC(canDefuse) );
statement = QUOTE( [ARR_2(_player, EGVAR(Interaction,Target))] call FUNC(startDefuse); );
exceptions[] = {"ACE_Interaction_isNotSwimming"};
showDisabled = 0;
icon = QUOTE( PATHTOF(UI\Defuse_ca.paa) );
priority = 0.8;
hotkey = "F";
};
};
};
};
class Items_base_F;
class ACE_Explosives_Place: Items_base_F {
author = "ACE";
_generalMacro = "ACE_Explosives_Place";
displayName = "Multi-meter";
mapSize = 0.2;
icon = "iconObject_1x2";
model = "\A3\Structures_F\Items\Tools\MultiMeter_F.p3d";
scope = 2;
scopeCurator = 1;
vehicleClass = "Cargo";
ACE_offset[] = {0,0,0};
};
class ACE_Explosives_Place_DemoCharge:ACE_Explosives_Place {
displayName = "Demo Charge";
model = "\A3\Weapons_F\explosives\c4_charge_small_d";
};
class ACE_Explosives_Place_APERSBoundingMine:ACE_Explosives_Place {
displayName = "APERS Bounding Mine";
model = "\A3\Weapons_F\explosives\mine_AP_bouncing";
};
class ACE_Explosives_Place_APERSMine:ACE_Explosives_Place {
displayName = "APERS Mine";
model = "\A3\Weapons_F\explosives\mine_ap";
};
class ACE_Explosives_Place_APERSTripwireMine:ACE_Explosives_Place {
displayName = "APERS Tripwire Mine";
model = "\A3\Weapons_F\explosives\mine_AP_tripwire";
ACE_offset[] = {1,0,0};
};
class ACE_Explosives_Place_ATMine:ACE_Explosives_Place {
displayName = "AT Mine";
model = "\A3\Weapons_f\Explosives\mine_at";
};
class ACE_Explosives_Place_Claymore:ACE_Explosives_Place {
displayName = "Claymore";
model = "\A3\Weapons_F\explosives\mine_AP_miniclaymore";
};
class ACE_Explosives_Place_SatchelCharge:ACE_Explosives_Place {
displayName = "Satchel Charge";
model = "\A3\Weapons_F\Explosives\satchel";
};
class ACE_Explosives_Place_SLAM:ACE_Explosives_Place {
displayName = "SLAM";
model = "\A3\Weapons_F\Explosives\mine_SLAM_directional";
};
class NATO_Box_Base;
class EAST_Box_Base;
class IND_Box_Base;
class FIA_Box_Base_F;
class Box_NATO_Support_F;
class Box_NATO_AmmoOrd_F: NATO_Box_Base {
class TransportItems {
MACRO_ADDITEM(ACE_Clacker,12)
MACRO_ADDITEM(ACE_M26_Clacker,6)
MACRO_ADDITEM(ACE_DefusalKit,12)
};
};
class Box_East_AmmoOrd_F: EAST_Box_Base {
class TransportItems {
MACRO_ADDITEM(ACE_Clacker,12)
MACRO_ADDITEM(ACE_M26_Clacker,6)
MACRO_ADDITEM(ACE_DefusalKit,12)
};
};
class Box_IND_AmmoOrd_F: IND_Box_Base {
class TransportItems {
MACRO_ADDITEM(ACE_Clacker,12)
MACRO_ADDITEM(ACE_M26_Clacker,6)
MACRO_ADDITEM(ACE_DefusalKit,12)
MACRO_ADDITEM(ACE_Deadmanswitch,2)
};
};
class Box_FIA_Ammo_F: FIA_Box_Base_F {
class TransportItems {
MACRO_ADDITEM(ACE_Clacker,2)
MACRO_ADDITEM(ACE_M26_Clacker,2)
MACRO_ADDITEM(ACE_DefusalKit,2)
MACRO_ADDITEM(ACE_Deadmanswitch,1)
};
};
class ACE_Box_Misc: Box_NATO_Support_F {
class TransportItems {
MACRO_ADDITEM(ACE_Clacker,12)
MACRO_ADDITEM(ACE_M26_Clacker,6)
MACRO_ADDITEM(ACE_DefusalKit,12)
MACRO_ADDITEM(ACE_Deadmanswitch,6)
};
};
class B_Kitbag_rgr;
class B_Kitbag_rgr_Exp: B_Kitbag_rgr {
class TransportItems {
class _xx_ToolKit { // xXToOlKiT420mLgXx
count = 0;
};
};
};
class B_Carryall_ocamo;
class B_Carryall_ocamo_Exp: B_Carryall_ocamo {
class TransportItems {
class _xx_ToolKit {
count = 0;
};
};
};
class B_Carryall_oucamo;
class B_Carryall_oucamo_Exp: B_Carryall_oucamo {
class TransportItems {
class _xx_ToolKit {
count = 0;
};
};
};
class B_Carryall_oli;
class G_Carryall_Exp: B_Carryall_oli {
class TransportItems {
class _xx_ToolKit {
count = 0;
};
};
};
class I_Carryall_oli_Exp: B_Carryall_oli {
class TransportItems {
class _xx_ToolKit {
count = 0;
};
};
};
#include "CfgModule.hpp"
// Add ACE_Clacker and ACE_DefusalKit to every explosive unit.
#define MACRO_ADDMINEKIT \
items[] = {"FirstAidKit", "ACE_Clacker", "ACE_DefusalKit"}; \
respawnitems[] = {"FirstAidKit", "ACE_Clacker", "ACE_DefusalKit"};
class B_Soldier_base_F; class B_soldier_exp_F:B_Soldier_base_F {MACRO_ADDMINEKIT};
class B_Soldier_03_f; class B_engineer_F:B_Soldier_03_f {MACRO_ADDMINEKIT};
class B_Soldier_diver_base_F; class B_diver_exp_F:B_Soldier_diver_base_F {MACRO_ADDMINEKIT};
class B_Soldier_recon_base; class B_recon_exp_F:B_Soldier_recon_base {MACRO_ADDMINEKIT};
class B_CTRG_soldier_engineer_exp_F:B_Soldier_base_F {MACRO_ADDMINEKIT};
class I_G_Soldier_base_F; class I_G_engineer_F:I_G_Soldier_base_F {MACRO_ADDMINEKIT};
class I_G_Soldier_exp_F:I_G_Soldier_base_F {MACRO_ADDMINEKIT};
class B_G_engineer_F:I_G_engineer_F {MACRO_ADDMINEKIT};
class O_G_engineer_F:I_G_engineer_F {MACRO_ADDMINEKIT};
class B_G_Soldier_exp_F:I_G_Soldier_exp_F {MACRO_ADDMINEKIT};
class O_G_Soldier_exp_F:I_G_Soldier_exp_F {MACRO_ADDMINEKIT};
class I_Soldier_02_F; class I_Soldier_exp_F:I_Soldier_02_F {MACRO_ADDMINEKIT};
class I_Soldier_base_F; class I_engineer_F:I_Soldier_base_F {MACRO_ADDMINEKIT};
class I_Soldier_diver_base_F; class I_diver_exp_F:I_Soldier_diver_base_F {MACRO_ADDMINEKIT};
class O_Soldier_base_F; class O_soldier_exp_F:O_Soldier_base_F {MACRO_ADDMINEKIT};
class O_engineer_F:O_Soldier_base_F {MACRO_ADDMINEKIT};
class O_Soldier_diver_base_F; class O_diver_exp_F:O_Soldier_diver_base_F {MACRO_ADDMINEKIT};
class O_Soldier_recon_base; class O_recon_exp_F:O_Soldier_recon_base {MACRO_ADDMINEKIT};
class O_Soldier_Urban_base; class O_soldierU_exp_F:O_Soldier_Urban_base {MACRO_ADDMINEKIT};
class O_engineer_U_F:O_Soldier_Urban_base {MACRO_ADDMINEKIT};
class B_Protagonist_VR_F:B_Soldier_base_F {MACRO_ADDMINEKIT};
class O_Protagonist_VR_F:O_Soldier_base_F {MACRO_ADDMINEKIT};
class I_Protagonist_VR_F:I_Soldier_base_F {MACRO_ADDMINEKIT};
class B_Soldier_F; class b_soldier_universal_f:B_Soldier_F {MACRO_ADDMINEKIT};
class B_G_Soldier_F; class b_g_soldier_universal_f:B_G_Soldier_F {MACRO_ADDMINEKIT};
class O_Soldier_F; class o_soldier_universal_f:O_Soldier_F {MACRO_ADDMINEKIT};
class O_G_Soldier_F; class o_g_soldier_universal_f:O_G_Soldier_F {MACRO_ADDMINEKIT};
class I_soldier_F; class i_soldier_universal_f:I_soldier_F {MACRO_ADDMINEKIT};
class I_G_Soldier_F; class i_g_soldier_universal_f:I_G_Soldier_F {MACRO_ADDMINEKIT};
// Add ACE_Clacker to snipers and spotters for setting off Claymores
#define MACRO_ADDCLAYMOREKIT \
items[] = {"FirstAidKit","ACE_Clacker"}; \
respawnitems[] = {"FirstAidKit","ACE_Clacker"};
class B_Soldier_sniper_base_F;
class B_sniper_F: B_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
class B_spotter_F: B_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
class I_Soldier_sniper_base_F;
class I_Sniper_F: I_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
class I_Spotter_F: I_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
class O_Soldier_sniper_base_F;
class O_sniper_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
class O_spotter_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
};