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8d83982d86
* add improvements from #8763 * review changes * writing is hard Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com> * missing ; Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
52 lines
1.4 KiB
Plaintext
52 lines
1.4 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Calculates the current metabolic costs for a unit.
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* Calculation is done according to the Pandolf/Wojtowicz formulas.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Speed <NUMBER>
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*
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* Return Value:
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* Metabolic cost <NUMBER>
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*
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* Example:
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* [player, 3.3] call ace_advanced_fatigue_fnc_getMetabolicCosts
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*
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* Public: No
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*/
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params ["_unit", "_velocity"];
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private _gearMass = ((_unit getVariable [QEGVAR(movement,totalLoad), loadAbs _unit]) / 22.046) * GVAR(loadFactor);
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private _terrainAngle = asin (1 - ((surfaceNormal getPosASL _unit) select 2));
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private _terrainGradient = (_terrainAngle / 45 min 1) * 5 * GVAR(terrainGradientFactor);
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private _duty = GVAR(animDuty);
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{
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if (_x isEqualType 0) then {
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_duty = _duty * _x;
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} else {
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_duty = _duty * (_unit call _x);
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};
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} forEach (values GVAR(dutyList));
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if (GVAR(isSwimming)) then {
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_terrainGradient = 0;
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};
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if (_velocity > 2) then {
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(
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2.10 * SIM_BODYMASS
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+ 4 * (SIM_BODYMASS + _gearMass) * ((_gearMass / SIM_BODYMASS) ^ 2)
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+ (SIM_BODYMASS + _gearMass) * (0.90 * (_velocity ^ 2) + 0.66 * _velocity * _terrainGradient)
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) * 0.23 * _duty
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} else {
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(
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1.05 * SIM_BODYMASS
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+ 4 * (SIM_BODYMASS + _gearMass) * ((_gearMass / SIM_BODYMASS) ^ 2)
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+ (SIM_BODYMASS + _gearMass) * (1.15 * (_velocity ^ 2) + 0.66 * _velocity * _terrainGradient)
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) * 0.23 * _duty
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};
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