.. |
fnc_addLoadCaptiveActions.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_canApplyHandcuffs.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_canBlindfoldCaptive.sqf
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Captives - Allow disarming and blindfolding captives in vehicles (#9463)
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2023-10-09 14:58:49 -03:00 |
fnc_canEscortCaptive.sqf
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General - Use ace_common_fnc_isAwake where possible (#10098)
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2024-07-02 12:38:14 -07:00 |
fnc_canLoadCaptive.sqf
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General - Use ace_common_fnc_isAwake where possible (#10098)
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2024-07-02 12:38:14 -07:00 |
fnc_canRemoveBlindfoldCaptive.sqf
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Captives - Allow disarming and blindfolding captives in vehicles (#9463)
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2023-10-09 14:58:49 -03:00 |
fnc_canRemoveHandcuffs.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_canStopEscorting.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_canSurrender.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_canUnloadCaptive.sqf
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Interaction - Allow unloading patients, bodies, and captives from inside vehicles (#9645)
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2023-11-22 19:38:52 -03:00 |
fnc_doApplyHandcuffs.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_doBlindfoldCaptive.sqf
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Captives - Allow disarming and blindfolding captives in vehicles (#9463)
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2023-10-09 14:58:49 -03:00 |
fnc_doEscortCaptive.sqf
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General - Use ace_common_fnc_isAwake where possible (#10098)
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2024-07-02 12:38:14 -07:00 |
fnc_doLoadCaptive.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_doRemoveHandcuffs.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_doUnloadCaptive.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_findEmptyNonFFVCargoSeat.sqf
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General - Cleanup spaces in macros (#9769)
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2024-02-05 14:04:24 -03:00 |
fnc_handleAnimChangedHandcuffed.sqf
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General - Use ace_common_fnc_isAwake where possible (#10098)
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2024-07-02 12:38:14 -07:00 |
fnc_handleAnimChangedSurrendered.sqf
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General - Use ace_common_fnc_isAwake where possible (#10098)
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2024-07-02 12:38:14 -07:00 |
fnc_handleGetIn.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_handleGetOut.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_handleKilled.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_handleLocal.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_handleOnUnconscious.sqf
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General - Convert vehicle to objectParent (#9801)
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2024-03-26 09:54:06 -03:00 |
fnc_handlePlayerChanged.sqf
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Tools - Check example funcs in document_functions.py (#9630)
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2023-11-08 12:00:05 -06:00 |
fnc_handleRespawn.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_handleUnitInitPost.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_handleZeusDisplayChanged.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_moduleHandcuffed.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_moduleSettings.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_moduleSurrender.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_setHandcuffed.sqf
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General - Use ace_common_fnc_isAwake where possible (#10098)
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2024-07-02 12:38:14 -07:00 |
fnc_setSurrendered.sqf
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General - Use ace_common_fnc_isAwake where possible (#10098)
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2024-07-02 12:38:14 -07:00 |
fnc_vehicleCaptiveMoveIn.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_vehicleCaptiveMoveOut.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |