ACE3/addons/field_rations
2021-10-28 16:24:45 -05:00
..
anim
data
functions Field Rations - Fix GUI Layout not using XGVAR (#8646) 2021-10-28 16:24:45 -05:00
sounds
ui
$PBOPREFIX$
Cfg3DEN.hpp
CfgEventHandlers.hpp Various - use compile_script macro for new addons (#8516) 2021-10-15 12:53:44 -05:00
CfgMoves.hpp
CfgSounds.hpp
CfgUIGrids.hpp
CfgVehicles.hpp acex - fix useage of old ACECSTRING macro for authors (#8561) 2021-10-18 22:50:16 -05:00
CfgWeapons.hpp
config.cpp ACEX Merge - Use BWC_CONFIG macro (#8554) 2021-10-18 11:42:17 -05:00
initSettings.sqf
README.md Documentation - Add notes about ACEX variables (#8549) 2021-10-18 11:49:33 -05:00
RscTitles.hpp Field Rations - Fix GUI Layout not using XGVAR (#8646) 2021-10-28 16:24:45 -05:00
script_component.hpp
stringtable.xml Translations - Add Missing German (#8592) 2021-10-28 00:10:19 -05:00
XEH_postInit.sqf Tweak Field_rations/overheating merge (#8548) 2021-10-17 21:45:01 -05:00
XEH_preInit.sqf
XEH_PREP.hpp
XEH_preStart.sqf

ace_field_rations

Provides a survival style, hunger and thirst system. Adds consumable items such as MREs.

ACEX Conversion - things still using acex prefix

  • All settings
  • CfgUIGrids Entry
  • CfgWeapon Configs (e.g. acex_field_rations_thirstQuenched)
  • CfgVehicles Configs (e.g. acex_field_rations_waterSupply)
  • Events (acex_rationConsumed, acex_rationRefilled)
  • Player setVars for thirst/hunger (e.g. player getVariable "acex_field_rations_thirst")