ACE3/addons/medical_statemachine
SilentSpike 4466f9e785
Strip medical component (#6442)
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
..
functions Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
$PBOPREFIX$ Moved statemachine into seperate component 2017-04-01 19:50:26 +02:00
CfgEventHandlers.hpp Add missing PREPs 2018-04-27 15:43:41 +01:00
config.cpp Fix statemachine not running 2018-07-15 14:21:41 +02:00
script_component.hpp Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
Statemachine.hpp Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
XEH_postInit.sqf Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
XEH_preInit.sqf Fixes state machine (#6435) 2018-07-16 23:25:54 +02:00
XEH_PREP.hpp Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
XEH_preStart.sqf Add missing PREPs 2018-04-27 15:43:41 +01:00