ACE3/addons/medical_statemachine/functions
SilentSpike 4466f9e785
Strip medical component (#6442)
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
..
fnc_conditionCardiacArrestTimer.sqf Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
fnc_conditionExecutionDeath.sqf Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
fnc_enteredStateCardiacArrest.sqf Fix GVARs moved out of medical 2018-05-09 13:37:07 +01:00
fnc_enteredStateFatalInjury.sqf Fix various namespace issues with medical 2018-07-15 15:00:16 +02:00
fnc_handleStateDefault.sqf Fix statemachine not running 2018-07-15 14:21:41 +02:00
fnc_handleStateInjured.sqf Fixes state machine (#6435) 2018-07-16 23:25:54 +02:00
fnc_handleStateUnconscious.sqf Fix QGVAR medical variables 2018-07-16 15:35:34 +02:00
fnc_leftStateCardiacArrest.sqf More component name fixes and small clean up 2018-07-15 16:24:04 +02:00
fnc_transitionSecondChance.sqf More component name fixes and small clean up 2018-07-15 16:24:04 +02:00
script_component.hpp Fix preprocessor includes 2018-04-27 15:21:49 +01:00