ACE3/addons/medical_status/functions
SilentSpike 4466f9e785
Strip medical component (#6442)
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
..
fnc_addHeartRateAdjustment.sqf Fix bunch of script errors related to getVars on start up of game 2018-07-15 13:01:26 +02:00
fnc_getBloodLoss.sqf Fix getBloodloss 2018-07-15 18:29:18 +02:00
fnc_getBloodPressure.sqf Use macros for peripheral resistance 2018-05-23 10:52:47 +01:00
fnc_getBloodVolumeChange.sqf Fix various namespace issues with medical 2018-07-15 15:00:16 +02:00
fnc_getCardiacOutput.sqf Fix medical status function calls 2018-05-08 10:45:30 +01:00
fnc_hasStableVitals.sqf Use macros for status state variables 2018-05-22 18:06:28 +01:00
fnc_initUnit.sqf More component name fixes and small clean up 2018-07-15 16:24:04 +02:00
fnc_isBeingCarried.sqf Fix medical status function calls 2018-05-08 10:45:30 +01:00
fnc_isBeingDragged.sqf Fix medical status function calls 2018-05-08 10:45:30 +01:00
fnc_isInStableCondition.sqf Use more status macros 2018-04-27 16:03:55 +01:00
fnc_setCardiacArrest.sqf Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
fnc_setDead.sqf Fix medical status function calls 2018-05-08 10:45:30 +01:00
fnc_setUnconsciousStatemachine.sqf Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
script_component.hpp Fix preprocessor includes 2018-04-27 15:21:49 +01:00