ACE3/addons/fcs
jaynus 446a30e4fc Merge pull request #352 from KoffeinFlummi/comancheFixes
Goes along with FCS fixes, merging quickly due to overall fixes.
2015-04-06 15:07:09 -07:00
..
functions Remove default hint for FCS but play sound, Resolves #317 2015-04-06 14:57:07 -07:00
$PBOPREFIX$ Add PBOPREFIX 2015-01-12 11:27:56 +01:00
CfgAmmo.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgEventHandlers.hpp Allow adding FCS to static weapons 2015-02-15 17:26:08 -03:00
CfgMagazines.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgOptics.hpp Fixed: Gunner FOV, explosive rounds and FPS drop. 2015-04-06 12:54:06 -07:00
CfgVehicles.hpp Configure exceptions for self actions inside vehicles 2015-03-24 15:43:49 -03:00
CfgWeapons.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
config.cpp fcs reset was still broken 2015-02-14 08:09:52 +01:00
initKeybinds.sqf Fix the FCS keybinds 2015-03-31 18:09:14 -03:00
README.md Create README.md 2015-01-26 13:44:05 +01:00
script_component.hpp Change FCS indentation to 4 spaces 2015-01-14 21:07:41 +01:00
stringtable.xml Change FCS indentation to 4 spaces 2015-01-14 21:07:41 +01:00
XEH_clientInit.sqf Working save. 2015-04-04 16:55:53 -07:00
XEH_preInit.sqf Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate 2015-04-03 09:49:41 -07:00

ace_fcs

Adds a fire control system to armoured vehicles and helicoters, allowing the precise engagement of stationary and moving targets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.