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836cd9d833
- Fixed typos in laser/readme - Documentation guidelines updated - ACE3 mentions updated in - - ai - Updated doc - - fcs - - hearing - -hitreaction - - interaction - - interact_menu - - inventory - - javelin - - laser - - laserpointer - - laser_selfdesignate - - logistics_uavbattery - - logistics_wirecutter - - magazinerepack - - main - - map - - maptools - - markers
949 B
949 B
layout | title | description | group | parent |
---|---|---|---|---|
wiki | FCS (Fire Control System) | feature | wiki |
1. Overview
1.1 Fire control system
Offers a custom fire control system for tanks and helicopters. It enables engaging stationary and moving targets.
1.2 Manual lasing targets
Changes the default rangefinders, including those in vehicles, to require manual lasing.
1.3 Air burst ammunition
Anti air cannons can now use airburst ammunition. It will explode on the FCS' zeroed in range.
2. Usage
2.1 Engaging moving targets
- Place the crosshair on the enemy vehicle.
- Press and hold tab (by default) and follow the target for about 2 seconds.
- Release tab
- The optic is now adjusted sideways to ensue a hit.
2.2 Ranging stationary targets
- Place the crosshair on the object to range.
- Tap tab (by default) the optic is now adjusted.
3. Dependencies
ace_interaction