ACE3/addons/missileguidance
2016-03-02 11:01:39 +01:00
..
functions replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
$PBOPREFIX$ PBOPREFIX fixes. 2015-01-11 17:28:39 -08:00
ACE_GuidanceConfig.hpp Javelin refined, working, locking fixes, UI fixes, missile guidance rewrite 2015-04-14 10:25:08 -07:00
ACE_Settings.hpp Stringtable fixes except medical 2015-05-27 21:43:30 +02:00
CfgAmmo.hpp Changes to DAGR 2016-02-11 16:39:53 +01:00
CfgEventhandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgMagazines.hpp Magazine, Ammo and Missile breakout. 2015-04-06 23:15:26 -07:00
CfgVehicles.hpp #1709 - Remove ACE_Comanche_Test from zeus 2015-06-21 13:00:51 -05:00
CfgWeapons.hpp Changes to DAGR 2016-02-11 16:39:53 +01:00
config.cpp #1709 - Remove ACE_Comanche_Test from zeus 2015-06-21 13:00:51 -05:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Tweaked & added translations 2016-02-28 14:48:04 +01:00
XEH_post_init.sqf Guidance handoff to guiding unit/laser shooter. This needs LOBL vs. LOAL capability. 2015-04-16 09:35:21 -07:00
XEH_pre_init.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_missileguidance

Various new modes for different missiles.

Maintainers

The people responsible for merging changes to this component or answering potential questions.