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Conflicts: addons/attach/functions/fnc_getChildrenAttachActions.sqf addons/common/functions/fnc_dumpArray.sqf addons/common/functions/fnc_removeAllEventHandlers.sqf addons/common/functions/fnc_removeEventHandler.sqf addons/common/functions/fnc_serverEvent.sqf addons/common/functions/fnc_waitUntilAndExecute.sqf addons/explosives/functions/fnc_scriptedExplosive.sqf addons/finger/config.cpp addons/frag/config.cpp addons/interact_menu/functions/fnc_handlePlayerChanged.sqf addons/laser/functions/fnc_laserOn.sqf addons/laser/functions/fnc_seekerFindLaserSpot.sqf addons/laser/functions/fnc_unitTurretCanLockLaser.sqf addons/laser/functions/fnc_vanillaLaserSeekerHandler.sqf addons/laser_selfdesignate/functions/fnc_findLaserSource.sqf addons/laser_selfdesignate/functions/fnc_laserHudDesignateOff.sqf addons/main/config.cpp addons/main/script_mod.hpp addons/map/functions/fnc_flashlightGlow.sqf addons/maptools/functions/fnc_addLineMarker.sqf addons/maptools/functions/fnc_canDraw.sqf addons/maptools/functions/fnc_cancelDrawing.sqf addons/maptools/functions/fnc_copyMapReceiveMarkers.sqf addons/maptools/functions/fnc_copyMapRemoteSend.sqf addons/maptools/functions/fnc_copyMapStart.sqf addons/maptools/functions/fnc_handleKeyDown.sqf addons/maptools/functions/fnc_handleMouseZChanged.sqf addons/maptools/functions/fnc_removeLineMarker.sqf addons/maptools/functions/fnc_updateLineMarker.sqf addons/missileguidance/functions/fnc_checkLos.sqf addons/missileguidance/functions/fnc_checkSeekerAngle.sqf addons/overheating/CfgWeapons.hpp addons/overheating/functions/fnc_swapBarrelCallback.sqf addons/rearm/XEH_postInit.sqf addons/rearm/XEH_respawn.sqf addons/rearm/functions/fnc_canRearm.sqf addons/rearm/functions/fnc_dropAmmo.sqf addons/rearm/functions/fnc_getMaxMagazines.sqf addons/rearm/functions/fnc_grabAmmo.sqf addons/rearm/functions/fnc_pickUpAmmo.sqf addons/rearm/functions/fnc_rearmEntireVehicleSuccess.sqf addons/rearm/functions/fnc_rearmEntireVehicleSuccessLocal.sqf addons/rearm/functions/fnc_rearmSuccess.sqf addons/rearm/functions/fnc_rearmSuccessLocal.sqf addons/rearm/functions/fnc_storeAmmo.sqf addons/repair/functions/fnc_useItem.sqf addons/tagging/CfgVehicles.hpp addons/ui/ACE_UI.hpp optionals/tracers/config.cpp
33 lines
896 B
Plaintext
33 lines
896 B
Plaintext
/*
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* Author: GitHawk, Jonpas
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* Check if a unit can rearm.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Unit <OBJECT>
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*
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* Return Value:
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* Can Rearm <BOOL>
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*
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* Example:
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* [tank, player] call ace_rearm_fnc_canRearm
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params [
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["_vehicle", objNull, [objNull]],
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["_unit", objNull, [objNull]]
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];
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if (!alive _vehicle) exitWith {false};
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if (GVAR(level) == 0 || {isNull _unit} || {!(_unit isKindOf "CAManBase")} || {!local _unit} || {_vehicle distance _unit > REARM_ACTION_DISTANCE} || {_vehicle getVariable [QGVAR(disabled), false]}) exitWith {false};
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private _dummy = _unit getVariable [QGVAR(dummy), objNull];
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if (isNull _dummy) exitwith {false};
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private _magazineClass = _dummy getVariable QGVAR(magazineClass);
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if (isNil "_magazineClass") exitWith {false};
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([_vehicle, _magazineClass] call FUNC(getNeedRearmMagazines)) select 0
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