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* Create wirecutter-framework.md * Update docs/wiki/framework/wirecutter-framework.md --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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layout | title | description | group | order | parent | mod | version | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
wiki | Wirecutter Framework | Explains how to set-up items, backpacks and vests with ACE3 wirecutter system. | framework | 5 | wiki | ace |
|
1. Config Values
The properties below control whether an item is considered a wirecutter. Worn items (vests and backpacks) can have "built-in" wirecutters with the ace_logistics_wirecutter_hasWirecutter
property.
class CfgWeapons {
class MyVest {
ace_logistics_wirecutter_hasWirecutter = 1; //1 for true, 0 for false.
};
class MyItem {
ACE_isWirecutter = 1; //1 for true, 0 for false.
};
};
class CfgVehicles {
class MyBackpack {
ace_logistics_wirecutter_hasWirecutter = 1; //1 for true, 0 for false.
};
};
2. Events
2.1 Listenable
Event Name | Description | Passed Parameter(s) | Locality |
---|---|---|---|
ace_wireCuttingStarted |
Wire cutting started | [_unit, _fence] |
Global |