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* Update documentation guidelines * Add version info part 1 * Add version info part 2 * Add removed in version to frontmatter and tag testmissions as removed * Add version info part 3
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layout | title | description | group | category | parent | mod | version | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
wiki | Captives | System for taking and handling captives. | feature | interaction | wiki | ace |
|
1. Overview
1.1 Take captives
Introduces a captivity system.
1.2 Load and unload captives into / from vehicles
You can load and unload captives from vehicles using ACE3 interactions.
1.3 Frisk captives
You can frisk a restrained captive.
1.4 Surrendering
Allows players to surrender. It renders the unit unable to move and with the hands behind its head. When surrendered AI won't fire.
2. Usage
2.1 Taking a unit into captivity
- You need
Cable Tie
. - Approach the unit and Interact ⊞ win (ACE3 default).
- The interaction is located around the hands in the form of a handcuffs icon.
- Repeat to release.
2.2 Escorting a captive
- Interact with the captive ⊞ win.
- Select the
Escort prisoner
option. - To stop escorting, use the mousewheel and select
Release
or use Self Interaction Ctrl+⊞ win and selectRelease
.
2.3 Loading and unloading a captive into/from a vehicle
- Escort the captive.
- Approach the vehicle you wish to load the captive unit into.
- Interact with the vehicle ⊞ win and select
Load captive
. - To unload the captive interact with the vehicle ⊞ win
- Select
Passengers
. - Select the captive.
- Select
Unload captive
.
3. Dependencies
{% include dependencies_list.md component="captives" %}