ACE3/addons/captives
esteldunedain d53ee1cf85 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into removeFrisk
Conflicts:
	addons/captives/CfgVehicles.hpp
2015-06-13 15:19:52 -03:00
..
functions Switch unload captive to passenger actions 2015-06-13 00:02:30 -05:00
models Captives First Pass 2015-02-02 20:04:50 -06:00
sounds #118 Sound Effect from CSE 2015-02-06 23:23:33 -06:00
UI Add New Icons 2015-06-03 00:55:20 -05:00
$PBOPREFIX$ Captives First Pass 2015-02-02 20:04:50 -06:00
ACE_Settings.hpp Macroize all stringtables 2015-06-05 21:02:24 -05:00
CfgEventHandlers.hpp Ensure captiveNum is reset for respawning unit 2015-03-26 00:53:02 -05:00
CfgMoves.hpp Captives - Should disable reloading 2015-03-28 01:46:13 -05:00
CfgVehicles.hpp Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into removeFrisk 2015-06-13 15:19:52 -03:00
CfgWeapons.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
config.cpp Module Settings for Captivity 2015-06-02 20:50:27 -05:00
README.md More work 2015-02-03 23:56:51 -06:00
script_component.hpp Captives First Pass 2015-02-02 20:04:50 -06:00
stringtable.xml CZ - Translation 2015-06-12 15:05:04 +02:00
XEH_postInit.sqf Removed: systemChat debug in captive 2015-05-11 13:50:24 -07:00
XEH_preInit.sqf Module Settings for Captivity 2015-06-02 20:50:27 -05:00

ace_captives

Allows taking people captive/handcuffed

####Items: ACE_CableTie - adds ability to take someone captive

Maintainers

The people responsible for merging changes to this component or answering potential questions.