ACE3/docs/wiki/framework/cargo-framework.md
PabstMirror 847832c118 Fix some event names on wiki (#5254)
* Fix some event names on wiki

* Switch callable events to functions
2017-06-08 14:31:27 -05:00

2.2 KiB

layout title description group order parent mod version
wiki Cargo Framework Explains how to set-up the cargo framework for custom objects and vehicles. framework 5 wiki ace
major minor patch
3 3 0

1. Config Values

1.1 Preparing a vehicle for ACE3 cargo

class CfgVehicles {
    class yourVehicleBaseClass {
        ace_cargo_space = 4;  // Cargo space your vehicle has
        ace_cargo_hasCargo = 1;  // Enables cargo to be loaded inside the vehicle (1-yes, 0-no)
    };
};

1.2 Making an object loadable

class staticBananaLauncher {
    class yourVehicleBaseClass {
        ace_cargo_size = 4;  // Cargo space the object takes
        ace_cargo_canLoad = 1;  // Enables the object to be loaded (1-yes, 0-no)
    };
};
Note:

ace_cargo_hasCargo and ace_cargo_canLoad are only needed if you aren't inheriting from any of BI base classes or if you are trying to disable loading for a specific vehicle / object.

2. Events

2.1 Listenable

Event Name Passed Parameter(s) Locality Description
ace_cargoLoaded [_item, _vehicle] Global Cargo has been Loaded into vehicle
ace_cargoUnloaded [_item, _vehicle] Global Cargo has been Unloaded from vehicle

3. Scripting

3.1 Disabling cargo for a mission object

To disable cargo for a mission object use:

this setVariable ["ace_cargo_size", -1];

3.2 Add cargo to vehicle

ace_cargo_fnc_loadItem (Also callable from cba event ace_loadCargo) Note first arg can be a in-game object or a classname of an object type.

 * Arguments:
 * 0: Item <OBJECT or STRING>
 * 1: Vehicle <OBJECT>
 *
 * Return Value:
 * Object loaded <BOOL>
 *
 * Example:
 * [object, vehicle] call ace_cargo_fnc_loadItem

3.3 Unload cargo from vehicle

ace_cargo_fnc_unloadItem (Also callable from cba event ace_unloadCargo)

 * Arguments:
 * 0: Item <OBJECT or STRING>
 * 1: Vehicle <OBJECT>
 * 2: Unloader <OBJECT> (default: objNull)
 *
 * Return Value:
 * Object was unloaded <BOOL>
 *
 * Example:
 * [object, vehicle] call ace_cargo_fnc_unloadItem